- Chữa đề Writing thật tiếp theo thôi cả nhà ơi - Đề số 10 nhé: Some people think it is more important to spend public money on promoting a healthy lifestyle in order to prevent illness than to spend it on the treatment for people who are already ill. To what extent do you agree or disagree?
Bài mẫu:
The state spending on public health has become a widely perpetual concern. Some individuals argue that these already scarce resources should be reserved for the prevention of lifestyle-related illness. In my opinion, the government should focus more on the prevention of illnesses rather than medical treatment.
On the one hand, certain acute diseases, non-preventable regardless of governmental efforts to promote a healthy lifestyle, still need a state budget allocation for medical care. One of the primary duties of the government is to provide publicly funded healthcare to the whole population. Therefore, covering therapeutic and medical costs for those already developing symptoms of acute conditions would be a significant part of that duty, helping mitigate the financial burden associated with those maladies. In other words, a dearth of investment in treatment would be devastating patients’ individual life and wreaking havoc on overall social welfare.
On the other hand, promoting a healthy lifestyle as a prevention strategy is meant to avoid the entire economic burden of chronic diseases, affecting a significant proportion of the population. Those conditions, occurring across different life course stages, share common preventable risk factors relating to unhealthy behaviors, including poor nutrition, inadequate physical activity, and chronic heavy drinking and smoking. If left unchecked, trends in chronic diseases risk factors combined with a growing and aging population will increase the numbers of people living with chronic conditions, later causing the heavy burden of illness in patients, their families, and the community. Therefore, given a scarcity of state budgets for various public services, the government should directly provide information, including health education campaigns, or regulating information, such as limits on advertising and guidelines on food labelings. As a result, positive changes in individual lifestyle would follow, helping them withstand the ravages of time, and saving the state budget for other economically beneficial needs, such as technological investment, education, and infrastructure, rather than spending on treatment.
In conclusion, while allocating its healthcare budget in treatment, the government should promote a healthy lifestyle to avoid preventable chronic diseases due to its economic rationality.
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同時也有23部Youtube影片,追蹤數超過9萬的網紅Shiney,也在其Youtube影片中提到,A Total War Saga: TROY ซื้อเกมได้ที่ https://store.epicgames.com/legendauser/a-total-war-saga-troy A Total War Saga: TROY is the first in the award-...
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food scarcity 在 Milton Goh Blog and Sermon Notes Facebook 的最佳貼文
Scatter More Seeds and Increase
“There is one who scatters, and increases yet more. There is one who withholds more than is appropriate, but gains poverty. The liberal soul shall be made fat. He who waters shall be watered also himself. People curse someone who withholds grain, but blessing will be on the head of him who sells it. He who diligently seeks good seeks favor, but he who searches after evil, it shall come to him. He who trusts in his riches will fall, but the righteous shall flourish as the green leaf.” (Proverbs 11:24-28 WEB)
In this world, there is a principle at work, and that is the principle of sowing and reaping: every seed sown and watered eventually produces a harvest.
“While the earth remains, seed time and harvest, and cold and heat, and summer and winter, and day and night will not cease.”” (Genesis 8:22 WEB)
When you give, that is an act of sowing, and it will have an immediate effect of blessing somebody, but it will also produce a harvest for you in due time.
The kind of harvest you reap depends on the type of seed you sow. If you sow a financial seed, you will receive a multiplied harvest of finances.
“Remember this: he who sows sparingly will also reap sparingly. He who sows bountifully will also reap bountifully. Let each man give according as he has determined in his heart; not grudgingly, or under compulsion; for God loves a cheerful giver. And God is able to make all grace abound to you, that you, always having all sufficiency in everything, may abound to every good work. As it is written, “He has scattered abroad, he has given to the poor. His righteousness remains forever.” Now may he who supplies seed to the sower and bread for food, supply and multiply your seed for sowing, and increase the fruits of your righteousness; you being enriched in everything to all liberality, which produces through us thanksgiving to God.” (2 Corinthians 9:6-11 WEB)
Those who sow generously will reap generously. The apostle Paul confirmed this and encouraged believers to give cheerfully knowing that their gifts go on to bless many people, produce thanksgiving to God, and also abounding grace to the giver.
If we constantly receive but do not give, it will breed the love of possessions, and be detrimental to our own well-being. Hoarding, stinginess, and a scarcity mindset will fester in a person who does not give.
When we step out in faith to worship Jesus through tithing our income and giving as led by the Holy Spirit, we sanctify our hearts from the love of money.
It also has the secondary effect of sowing financial seeds to produce a harvest in our future.
When we give, we are actively putting our trust in the Lord and not in riches. Whenever we give, we can pray for the Lord to multiply our seed for sowing.
As God increases your prosperity and enlarges your coast, get excited about being able to sow even more than before.
I once saw a quote by Mark Batterson, “When God blesses you financially, don’t raise your standard of living. Raise your standard of giving.” This is so succinct and wonderfully true. Covet the privilege of being able to give more.
Material possessions in this world are fun and nice comforts and privileges to have, but nothing beats the honor and joy of sowing into God’s kingdom, sponsoring the Gospel of Jesus Christ, and feeding those in need like widows and orphans, especially those in our household of faith. The rewards for these acts of righteousness will remain forever!
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food scarcity 在 劉恭甫-功夫老師 Facebook 的最佳解答
〈運用遊戲化設計教育產品的十個方法〉
遊戲化設計在很多產品中都可以創造更多的體驗,而同樣也可以運用於教育產品,不管大人與小孩的天性都喜歡遊戲,所以遊戲能幫助學習的興趣和學習動力。以下是我在輔導教育產品或課程設計時常見教育產品中運用遊戲化的10個遊戲元素。
(遊戲元素 1)凝聚
當學習者進入一個團體,會產生團隊合作的關聯,將多位學員組成小隊,鼓勵隊員形成凝聚力
(遊戲元素 2)共識
運用討論來達成團隊共識,可以充分發揮跨界學習的優點。
(遊戲元素 3)競爭
目的是完成任務成為勝利者,每個階段將成績排名作為一種刺激,形成正向競爭,能激發勝利的慾望。
(遊戲元素 4)稀缺
是指學習過程想要得到某樣東西,但是因為太稀少無法立刻獲得,例如限制名額或是限時得到禮物。
(遊戲元素 5)累積
學習者必須在指定的時間內有效採取行動而獲得獎勵,例如連續10日答題,或累計一段打卡時間。
(遊戲元素 6)未知
不知道下一個會是什麼,充滿不確定性,所以很期待,例如“盲盒”或隨機的抽牌。
(遊戲元素 7)失去
給學習者一套規則,如果無法完成,就會失去。例如累積的紀錄與成果。
(遊戲元素 8)使命
讓學習者擁有使命感,這是一種內在驅動因素,例如墜落到荒蕪小島展開冒險重返溫暖的家的英雄之旅。
(遊戲元素 9)積分
積分可以為學習者提供持續的動力,例如修完一節課可以獲得10點,連續10天點數加倍或是得到徽章的機制設計。加入排行榜更可以激發競爭。
(遊戲元素 10)情感
讓學習者持續關注某個東西而產生擁有感,例如積分可兌換食物扶養小寵物的成長。
各位早安,功夫老師鼓勵大家可以在課程演講中或是團體活動中運用10種遊戲元素自由組合搭配,讓你創造無限樂趣。
Ten ways to use gamification to design educational products
Gamification design can create more experiences in many products, and it can also be used in educational products. Regardless of the nature of adults and children, they like games, so games can help learning interest and motivation. The following are 10 game elements that I use gamification in common educational products when I tutor education products or curriculum design.
(Game element 1) Cohesion
When a learner enters a group, there will be a teamwork association, and multiple learners will be formed into teams to encourage team members to form cohesion
(Game Element 2) Consensus
Using discussion to reach team consensus can give full play to the advantages of cross-border learning.
(Game element 3) Competition
The goal is to complete the task and become a winner. At each stage, the ranking of the results is used as a stimulus to form a positive competition and stimulate the desire for victory.
(Game element 4) Scarcity
It means that you want to get something in the learning process, but it is too scarce to get it right away, such as a limited number of places or a limited time to get a gift.
(Game Element 5) Accumulation
Learners must take effective actions within the specified time to be rewarded, such as answering questions for 10 consecutive days, or accumulating a period of check-in time.
(Game Element 6) Unknown
I don't know what the next one will be. It is full of uncertainty, so I look forward to it, such as a "blind box" or a random draw.
(Game Element 7) Lost
Give learners a set of rules, if they can’t complete it, they will lose it. For example, accumulated records and achievements.
(Game Element 8) Mission
Let learners have a sense of mission, which is an internal driving factor, such as falling to a deserted island and embarking on an adventure to return to a warm home.
(Game element 9) Points
Points can provide continuous motivation for learners. For example, you can get 10 points after completing a lesson, double the points for 10 consecutive days, or get a badge. Joining the leaderboard can stimulate competition even more.
(Game Element 10) Emotion
Let learners continue to pay attention to something to have a sense of ownership, such as points can be exchanged for food to support the growth of small pets.
Good morning, everyone, I encourage everyone to use 10 game elements to freely mix and match in lectures or group activities, allowing you to create unlimited fun.
大家早安。
No.4 2021-01-07 劉恭甫-功夫老師
https://jackyliu.net/a21004/
food scarcity 在 Shiney Youtube 的最讚貼文
A Total War Saga: TROY
ซื้อเกมได้ที่ https://store.epicgames.com/legendauser/a-total-war-saga-troy
A Total War Saga: TROY is the first in the award-winning strategy series to focus on the Bronze-Age Mediterranean and the legendary twenty-year conflict between the kingdoms of Troy and Mycenaean Greece, known as the Trojan War.
Total War Saga: Troy is a strategy computer game developed by the Creative Assembly Sofia and published by Sega. It is part of the Total War Saga sub-series and will be released on August 13, 2020 on the Epic Games Store, then on Steam in Summer 2021. As part of the 12 month exclusivity promotional deal with Epic Games, Total War Saga: Troy will be free of charge for the first 24h of it's release.
The game is set during the Trojan War in the Bronze Age, taking place the furthest back in time the series has ever covered.
The Greek gods featured in Troy can influence the game in similar ways to their Homeric counterparts, with their influence spanning entire factions, rather than directly intervening on the battlefield. Gaining favour with the different gods requires players to invest time or sacrifice resources, but also provides various benefits as the game progresses.
Although there is little documentation of Bronze Age naval warfare, naval combat has been included in the form of island battles, inspired by that featured in Total War: Warhammer II – Curse of the Vampire Coast. The Greek god Poseidon will play a major role in these battles.
Hero versus hero combat has been implemented in Troy, wherein two fighting heroes will be given room by nearby units, creating a circular battle area and preventing other units from intervening. Some heroes have an active battle ability called Divine Challenge, which taunts opposing characters into one-on-one combat. Eight heroes are included in the game, such as the Greek champion- Achilles, and the Prince of Troy- Hector.
A Trojan horse mechanic plays a major role within the campaign, appearing in the campaign at specific moments, and providing significant bonuses to players should it be acted upon quickly enough.
Troy introduces a new multiple resource economy that reflects the advancing pre-monetary barter economy of the Bronze Age setting. The five different resources are food, wood, stone, bronze, and gold, which can be found within different regions to varying degrees of scarcity. Food and wood are used to recruit early game units and construct simple buildings, whereas more formidable structures will require stone, and higher tier units will require bronze. Gold is vital for trade due to its universal rarity.
The diplomacy system in Troy builds on that featured in Total War: Three Kingdoms, allowing you to appease allies, your enemies in their place, allowing the player to change the entire course of the Trojan war. Other new diplomatic features which are unique to Troy will also be introduced.
food scarcity 在 Shiney Youtube 的精選貼文
A Total War Saga: TROY
ซื้อเกมได้ที่ https://store.epicgames.com/legendauser/a-total-war-saga-troy
A Total War Saga: TROY is the first in the award-winning strategy series to focus on the Bronze-Age Mediterranean and the legendary twenty-year conflict between the kingdoms of Troy and Mycenaean Greece, known as the Trojan War.
Total War Saga: Troy is a strategy computer game developed by the Creative Assembly Sofia and published by Sega. It is part of the Total War Saga sub-series and will be released on August 13, 2020 on the Epic Games Store, then on Steam in Summer 2021. As part of the 12 month exclusivity promotional deal with Epic Games, Total War Saga: Troy will be free of charge for the first 24h of it's release.
The game is set during the Trojan War in the Bronze Age, taking place the furthest back in time the series has ever covered.
The Greek gods featured in Troy can influence the game in similar ways to their Homeric counterparts, with their influence spanning entire factions, rather than directly intervening on the battlefield. Gaining favour with the different gods requires players to invest time or sacrifice resources, but also provides various benefits as the game progresses.
Although there is little documentation of Bronze Age naval warfare, naval combat has been included in the form of island battles, inspired by that featured in Total War: Warhammer II – Curse of the Vampire Coast. The Greek god Poseidon will play a major role in these battles.
Hero versus hero combat has been implemented in Troy, wherein two fighting heroes will be given room by nearby units, creating a circular battle area and preventing other units from intervening. Some heroes have an active battle ability called Divine Challenge, which taunts opposing characters into one-on-one combat. Eight heroes are included in the game, such as the Greek champion- Achilles, and the Prince of Troy- Hector.
A Trojan horse mechanic plays a major role within the campaign, appearing in the campaign at specific moments, and providing significant bonuses to players should it be acted upon quickly enough.
Troy introduces a new multiple resource economy that reflects the advancing pre-monetary barter economy of the Bronze Age setting. The five different resources are food, wood, stone, bronze, and gold, which can be found within different regions to varying degrees of scarcity. Food and wood are used to recruit early game units and construct simple buildings, whereas more formidable structures will require stone, and higher tier units will require bronze. Gold is vital for trade due to its universal rarity.
The diplomacy system in Troy builds on that featured in Total War: Three Kingdoms, allowing you to appease allies, your enemies in their place, allowing the player to change the entire course of the Trojan war. Other new diplomatic features which are unique to Troy will also be introduced.
food scarcity 在 Shiney Youtube 的精選貼文
A Total War Saga: TROY
ซื้อเกมได้ที่ https://store.epicgames.com/legendauser/a-total-war-saga-troy
A Total War Saga: TROY is the first in the award-winning strategy series to focus on the Bronze-Age Mediterranean and the legendary twenty-year conflict between the kingdoms of Troy and Mycenaean Greece, known as the Trojan War.
Total War Saga: Troy is a strategy computer game developed by the Creative Assembly Sofia and published by Sega. It is part of the Total War Saga sub-series and will be released on August 13, 2020 on the Epic Games Store, then on Steam in Summer 2021. As part of the 12 month exclusivity promotional deal with Epic Games, Total War Saga: Troy will be free of charge for the first 24h of it's release.
The game is set during the Trojan War in the Bronze Age, taking place the furthest back in time the series has ever covered.
The Greek gods featured in Troy can influence the game in similar ways to their Homeric counterparts, with their influence spanning entire factions, rather than directly intervening on the battlefield. Gaining favour with the different gods requires players to invest time or sacrifice resources, but also provides various benefits as the game progresses.
Although there is little documentation of Bronze Age naval warfare, naval combat has been included in the form of island battles, inspired by that featured in Total War: Warhammer II – Curse of the Vampire Coast. The Greek god Poseidon will play a major role in these battles.
Hero versus hero combat has been implemented in Troy, wherein two fighting heroes will be given room by nearby units, creating a circular battle area and preventing other units from intervening. Some heroes have an active battle ability called Divine Challenge, which taunts opposing characters into one-on-one combat. Eight heroes are included in the game, such as the Greek champion- Achilles, and the Prince of Troy- Hector.
A Trojan horse mechanic plays a major role within the campaign, appearing in the campaign at specific moments, and providing significant bonuses to players should it be acted upon quickly enough.
Troy introduces a new multiple resource economy that reflects the advancing pre-monetary barter economy of the Bronze Age setting. The five different resources are food, wood, stone, bronze, and gold, which can be found within different regions to varying degrees of scarcity. Food and wood are used to recruit early game units and construct simple buildings, whereas more formidable structures will require stone, and higher tier units will require bronze. Gold is vital for trade due to its universal rarity.
The diplomacy system in Troy builds on that featured in Total War: Three Kingdoms, allowing you to appease allies, your enemies in their place, allowing the player to change the entire course of the Trojan war. Other new diplomatic features which are unique to Troy will also be introduced.