最後倒數兩天小提醒:柚子甜閨蜜書單即將結單囉!💕
9/28之前透過遠流特殊連結(置於留言處),就能任選柚子甜精選書單上的作品,單本77折,三本69折,滿五百免運哦!
很多讀者說裡面的書都好生火,沒錯!因為上面的書我幾乎都有寫過推薦文!是我真的讀過+喜歡才放上去的,買哪一本都賺到啊😆
***
先跟新朋友分享我曾經寫過的書
如果最近有感情課題,《有些情傷過不了,是因為你還不夠懂自己》是我做心靈療癒時,愛情課題分析精華集大成,看了會痛並清醒,同時也跟讀者分享靈性視角怎麼看待愛情。
如果不知道怎麼照顧自己的身心,想先從心靈體質的調養開始,《專注,是一種資產》就是為了這樣的身心照料所寫的,照著操作49天會超有感。
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以下另摘錄幾段我曾經寫過的推薦文摘,供大家選擇障礙時參考。
《順應人性》
沒有「最後要去哪裡」,而是過程本身就是玩耍,是開心的,而能活出這樣的版本,就是這本書的英文書名《Fully Human》──你是一個完整、舒適、住在內心四層樓豪宅的人,而不是縮在狹窄的房子裡,困頓而掙扎的心靈。
***
《人生半熟》
沒有美化隱居,沒有矯飾「生活感」,而是切切實實地,反思他人的懷疑,反思自己的惶恐,反思自己的焦慮與每個決定,反思小孩的未來,反思什麼是「我要的」人生。
「逃離北上廣,究竟在逃什麼?逃避苟且,逃避擁堵,逃避房價,這都沒有錯,但又都是徒勞的。如果不知道自己要什麼,逃離永遠解決不了問題。」她誠實地寫下這段話。
***
《最美五套質感人生穿搭》
不用煩惱衣服組合的感覺超好,就像有人每天幫你準備好穿搭,你只要負責套上,時間和精力管理超方便,重點是它完全符合你的美感──因為就是你挑的啊!
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《你的身心課題塔羅都知道》
「沒人想在崎嶇不平的岩石或劣質的地基上建立神殿,因此我總是很訝異,竟然這麼少人注意自己的能量根基,他們似乎不在意它千瘡百孔、支離破碎。」
「只要花兩分鐘聽聽他人的言論,你就能了解對方的基礎是強是弱。」
我對這一段課題描述非常有感,身為一個總是隱隱約約沒有安全感的人,我自知海底輪能量很弱,因此照著它的指示抽牌、選牌、佈牌陣之後,我看著眼前呈現的結果,倒抽一口涼氣。
喔喔喔喔喔!這是什麼!太可怕了,怎麼會這麼準得恐怖!(掩面尖叫)
不完全是抽牌的準,裡面有好幾張牌還是要自己選的,對,明明是自己選的,但是湊在一起變成整個脈絡的時候,卻像一支劍直接指著你的要害,精確地貫穿核心。
(購書連結請點選留言處❤️)
同時也有15部Youtube影片,追蹤數超過113萬的網紅Japanese Calligrapher Takumi,也在其Youtube影片中提到,The other four aspects of human existence -- feeling, thought, will, and consciousness -- are likewise nothing more than emptiness, and emptiness noth...
fully human 在 Facebook 的最佳解答
在說說這本書之前,想先分享我作的一個夢。
前幾天我夢到自己在一間狹窄、陰暗的房子裡走動,那裡到處都堆滿了東西,連要搬一張椅子到他處,路上都會跟各種囤積物磕磕絆絆。
那個地方甚至不能稱作是房子,更像是被各種匪夷所思的堆砌圈起來的違建。格局被雜物堆得零碎,我在夢中張望,通往大門公共空間竟然被我們佔了一大部分,逼得其他住戶出門得繞道而行;但自家後陽台卻也成了鄰居私自進出的曬衣場,我看著有人收了衣服從後門揚長而去,追過去衝著他背影大喊:「喂!這裡是我家耶!」
醒來後第一時間,我完全不能理解這個夢境的意義,直到調度殘存的畫面,讓身體再度浸染在那個情緒裡,非常反常的是,清醒時任何人都不會覺得住在這裡是舒適的代名詞,但夢中的我卻沒有絲毫厭惡,而是湧起一股「安全感」。
我竟然在那個夢裡有安全感。那一刻我恍然大悟,原來那個夢境示現的,是我的內心之家──那個殘殘破破、擁擠陰暗的房子,就是我平常內在縮著生存的地方。
聽起來非常匪夷所思嗎?作夢的那一天,剛好是我正在閱讀《順應人性》的其中一天。
***
《順應人性》的作者,恰好就把一個人的內在比喻成一棟「四層樓豪宅」:第一層是身體,第二層是情緒,第三層是大腦理性,第四層是靈性。而這些樓層的建構是有順序的,不然就會如同作者說的:「與身體失去連結是最常見的情況,我們因此卡在三樓,擁有重複且強迫性的思考模式。」
身體、情緒、理性和靈性,每一層樓都很重要,也需要建構好相互的連結。很多讀者朋友和我一樣,花了很多時間學習重新連結身體,也努力在情緒的波動之中求生,包括現代人普遍出現的焦慮。針對焦慮的情緒,作者有一句話是這樣說的:「焦慮像是一種低度的長期恐懼,這說法部分是對的,然而你害怕恐懼的對象,可能只是你自己。」
***
我想到我夢中出現的房子,那些在走道上堆滿的雜物,或許就是我平常焦慮地緊緊抓住,以為自己擁有了就安全了的東西。也許是關係、是金錢、是名聲、是物質、知識、情感、甚至靈修,把我不安的內在填得滿滿的,以為自己擁有很多就很安全。住在這種地方,別人搶走一塊布就想跟對方搏命,因為窮得以為這就是全世界;而我和他人的關係也常像夢中一樣,界線坑坑巴巴,這邊我佔得理直氣壯,要別人配合退讓;另一邊被別人踩線,我卻也氣得跳腳無可奈何。
簡單兩個字:掙扎。內心之家如此掙扎困頓,還以為這是我們爭取來的安全感。
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理智清楚的人在醒來後都會納悶,住在這種地方真的開心嗎?然而這也是很多人內心之家的樣貌──我們日日困在裡面,只想著多堆一點東西,多搶一點空間獲得安全感,實際上如果我們能退出這樣的狹隘,願意從這樣的房子裡掙脫出來,和身體、情緒、理性和靈性重新穩固連結,我們是可以住進「四層樓豪宅」舒適生活的。
在那樣的整合狀態下,我們內在會出現一種「超感知」,引導我們避開危險,作出正確的選擇,釋放內在的傷痛與記憶,過著有覺知而輕鬆幸福的生活。
***
最後節錄一句,我特別喜歡的一句話:
「生命的本質就該像跳舞一樣,你不會瞄準房間內某個特定的點,然後認為那就是你這段舞蹈應該到達的地方。因為跳舞的重點就是『跳舞』本身。」
沒有「最後要去哪裡」,而是過程本身就是玩耍,是開心的,而能活出這樣的版本,就是這本書的英文書名《Fully Human》──你是一個完整、舒適、住在內心四層樓豪宅的人,而不是縮在狹窄的房子裡,困頓而掙扎的心靈。
這本書,推薦給內心想要搬進豪宅的你。
***
這次的合作有點特別,除了贈書以外,也和遠流推出了〈限時閨蜜書單〉的折扣。
9/28之前透過特殊連結(置於留言處),就能任選柚子甜精選書單上的作品,單本77折,三本69折,其中也包含了這本《順應人性》哦!
也因此這次贈書活動只開放留言兩天,兩天後沒抽到的就可以趕快手刀去下單了XD
***贈書時間***
為了尋找最適合的有緣人,我會挑選「最有感覺、理由頻率跟這本書最合」的留言,寄送這本書給他
但是大家不要壓力太大,這不是徵文比賽,即使短短一個理由但是跟書的頻率很合,這本書還是非你莫屬~不妨跟隨心裡湧出來的直覺,寫下你覺得這本書適合你的理由吧!:)
***
想要參與活動的讀者,請在本篇按任一個心情+「你覺得自己的內心是什麼樣的房子?」,例如:
「我覺得自己內心住的房子昏昏暗暗的,常常找不到東西和燈光,希望透過這本書,能夠讓他變得更寬敞明亮。」
請發揮屬於你的版本(就算要抄我的也改編一下XD),我將在9/20(一)抽出一位幸運讀者,請出版社寄送這本《順應人性》給他哦!
fully human 在 蘇飛雅 Sophia Facebook 的最佳解答
[蘇飛雅543:分享抽獎的贈書]
隨著年紀的增長,我覺得自己活得越來越自在。我關注身體與心理發出的聲音,也不再想要討好所有人,或許,這也是因為生命過了至少一半,更懂得時間該浪費在對的人事物上。
每天和大家分享的運勢,看似是星象預先提醒的平行訊息,其實也是幫助大家自我覺察。因為外在環境有的狀況,也很自然會影響我們的感知與情緒。快樂是生命的一部份,痛苦也是。但是若我們想活出自由,就必須要清楚地了解自己面對起落的反應,並且在接受當中釋懷,一切平常心。
覺察是轉運的第一步。如同這本書所說:「人類有著尋求合一的本能。…透過把注意力放在自己覺得矛盾衝突或不舒服的地方,我們的身心系統自然會找出療癒之道。」
儘管有時我們必須稍微等待,時間會讓我們的身心靈的合作成果發酵。我們並不需要去害怕和抗拒某些反應,他們都是很重要的訊息。例如:我身上長疹子或拉肚子時,我就知道我該放輕鬆一點了。
今天抽獎送出的這本書,告訴我們每個人都有四層心智(身體、情緒、頭腦、心智),就好像有四層樓的住宅一樣,我們能不斷走向上,看見不同的自己。但是我們是這四部分的整合,任一的情緒都能代表自己,它只是一種原始的提醒本能。
我很喜歡書中講的兩個部分,那也是我自己深切的體會。恰好最近常有人來問感情,我也在這裡分享出來:
(1)在婚姻或任何長久的關係中,若想要獲得親密感、信任或樂趣,我們要修一門很難的課題:放棄控制。
(好的舞伴會願意前後左右地擺動,以便找到節奏感。靠音樂帶動雙方的韻律。)
(2)你和伴侶可以成為很棒的朋友,但是只有你自己可以成為自己的靈魂伴侶。這和尋找迷失的自我有關。
我們倒底能不能過上自己想要的生活呢?
我想是可以的。
這無關於物質與世俗成就,想要的生活該是能敞開心胸,活出天性,活出自在。
在處女座的月份分享這本書,我想是再適合也不過了!
祝福大家~
https://www.books.com.tw/products/0010900487?sloc=main
fully human 在 Japanese Calligrapher Takumi Youtube 的最讚貼文
The other four aspects of human existence --
feeling, thought, will, and consciousness --
are likewise nothing more than emptiness,
and emptiness nothing more than they.
All things are empty:
Nothing is born, nothing dies,
nothing is pure, nothing is stained,
nothing increases and nothing decreases.
So, in emptiness, there is no body,
no feeling, no thought,
no will, no consciousness.
There are no eyes, no ears,
no nose, no tongue,
no body, no mind.
There is no seeing, no hearing,
no smelling, no tasting,
no touching, no imagining.
There is nothing seen, nor heard,
nor smelled, nor tasted,
nor touched, nor imagined.
There is no ignorance,
and no end to ignorance.
There is no old age and death,
and no end to old age and death.
There is no suffering, no cause of suffering,
no end to suffering, no path to follow.
There is no attainment of wisdom,
and no wisdom to attain.
The Bodhisattvas rely on the Perfection of Wisdom,
and so with no delusions,
they feel no fear,
and have Nirvana here and now.
All the Buddhas,
past, present, and future,
rely on the Perfection of Wisdom,
and live in full enlightenment.
The Perfection of Wisdom is the greatest mantra.
It is the clearest mantra,
the highest mantra,
the mantra that removes all suffering.
This is truth that cannot be doubted.
Say it so:
Gaté,
gaté,
paragaté,
parasamgaté.
Bodhi!
Svaha!
Which means...
Gone,
gone,
gone over,
gone fully over.
Awakened!
So be it!
The Heart Sutra
https://webspace.ship.edu/cgboer/heartsutra.html
仏説・摩訶般若波羅蜜多心経
観自在菩薩・行深般若波羅蜜多時、照見五蘊皆空、度一切苦厄。舎利子。色不異空、空不異色、色即是空、空即是色。受・想・行・識・亦復如是。舎利子。是諸法空相、不生不滅、不垢不浄、不増不減。是故空中、無色、無受・想・行・識、無眼・耳・鼻・舌・身・意、無色・声・香・味・触・法。無眼界、乃至、無意識界。無無明・亦無無明尽、乃至、無老死、亦無老死尽。無苦・集・滅・道。無智、亦無得。以無所得故、菩提薩埵、依般若波羅蜜多故、心無罜礙、無罜礙故、無有恐怖、遠離・一切[注 6]・顛倒夢想、究竟涅槃。三世諸仏、依般若波羅蜜多故、得阿耨多羅三藐三菩提。故知、般若波羅蜜多、是大神呪、是大明呪、是無上呪、是無等等呪、能除一切苦、真実不虚。故説、般若波羅蜜多呪。
即説呪曰、羯諦羯諦、波羅羯諦、波羅僧羯諦、菩提薩婆訶。般若心経
fully human 在 Shiney Youtube 的精選貼文
Prey พากย์ไทย แปลไทย เนื้อเรื่อง
Prey is a first-person shooter video game developed by Arkane Studios and published by Bethesda Softworks. The game was released worldwide on 5 May 2017, for Microsoft Windows, PlayStation 4 and Xbox One.
In Prey, the player controls Morgan Yu while exploring the space station Talos I, in orbit around Earth–Moon L2, where they had been researching a hostile alien species called the Typhon. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The player gains access to areas of the station by acquiring key items and abilities, eventually allowing the player to fully explore the station in an open world setting.
Arkane's Prey is largely unrelated to the 2006 game Prey developed by Human Head Studios, and is considered a reimagining of the intellectual property set in a wholly new narrative. While Prey 2, a sequel to the 2006 game, had been planned by Human Head, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and was eventually cancelled in 2014. Arkane's game does not use any of the planned sequel's assets, and only incorporates the previous game's name and the broad theme of the protagonist being hunted by aliens. Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game.
Prey is a survival horror first-person shooter with role-playing and stealth elements set in an open world environment. The player takes the role of Morgan Yu, a human aboard a space station with numerous species of hostile aliens known collectively as the Typhon. The player is able to select certain attributes of Morgan, including gender, and decisions made by the player that affects elements of the game's story. To survive, the player must collect and use weapons and resources aboard the station to fend off and defeat the Typhon. According to creative director Raphaël Colantonio, the station is completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. The player is also able to venture outside of the station in space and find shortcuts connecting parts of the station. Colantonio also stated that the aliens have an array of different powers that the player character can gain over time; one such alien has the ability to shape shift into everyday items, such as a chair.
The game has multiple endings, according to lead designer Ricardo Bare; the endings fall into three major narrative structures depending on how the player broadly interacted with the station and surviving humans, but Bare said there are "tons of little permutations" based on specific events.
fully human 在 Shiney Youtube 的最佳解答
Prey พากย์ไทย แปลไทย เนื้อเรื่อง
Prey is a first-person shooter video game developed by Arkane Studios and published by Bethesda Softworks. The game was released worldwide on 5 May 2017, for Microsoft Windows, PlayStation 4 and Xbox One.
In Prey, the player controls Morgan Yu while exploring the space station Talos I, in orbit around Earth–Moon L2, where they had been researching a hostile alien species called the Typhon. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The player gains access to areas of the station by acquiring key items and abilities, eventually allowing the player to fully explore the station in an open world setting.
Arkane's Prey is largely unrelated to the 2006 game Prey developed by Human Head Studios, and is considered a reimagining of the intellectual property set in a wholly new narrative. While Prey 2, a sequel to the 2006 game, had been planned by Human Head, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and was eventually cancelled in 2014. Arkane's game does not use any of the planned sequel's assets, and only incorporates the previous game's name and the broad theme of the protagonist being hunted by aliens. Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game.
Prey is a survival horror first-person shooter with role-playing and stealth elements set in an open world environment. The player takes the role of Morgan Yu, a human aboard a space station with numerous species of hostile aliens known collectively as the Typhon. The player is able to select certain attributes of Morgan, including gender, and decisions made by the player that affects elements of the game's story. To survive, the player must collect and use weapons and resources aboard the station to fend off and defeat the Typhon. According to creative director Raphaël Colantonio, the station is completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. The player is also able to venture outside of the station in space and find shortcuts connecting parts of the station. Colantonio also stated that the aliens have an array of different powers that the player character can gain over time; one such alien has the ability to shape shift into everyday items, such as a chair.
The game has multiple endings, according to lead designer Ricardo Bare; the endings fall into three major narrative structures depending on how the player broadly interacted with the station and surviving humans, but Bare said there are "tons of little permutations" based on specific events.
fully human 在 Fully Human: A New Way of Using Your Mind ... - Amazon.com 的相關結果
In Fully Human, Steve Biddulph draws on deeply personal stories from his own life, as well of those of his clients, and from the frontiers of thinking about how ... ... <看更多>
fully human 在 Fully Human: A New Way of Using Your Mind - Goodreads 的相關結果
In Fully Human , Steve Biddulph draws on deeply personal stories from his own life, as well of those of his clients, and from the frontiers ... ... <看更多>
fully human 在 Fully Human: A New Way of Using Your Mind - 博客來 的相關結果
書名:Fully Human: A New Way of Using Your Mind,語言:英文,ISBN:9781509884759,頁數:288,作者:Biddulph, Steve,出版日期:2022/05/01,類別:心靈養生. ... <看更多>