#影像感測器ImageSensor #物聯網IoT
【影像感測,是 IoT 的眼睛】
半導體購併潮再添一椿!亞德諾半導體 (ADI) 宣佈收購瑞士視覺感測器廠商 SNAP Sensor SA,與 ADI 曾獲獎的 Blackfin 低功率影像平台 (BLiP) 攜手,打造平台等級的物聯網 (IoT) 解決方案。影像感測 (Image Sensing) 是指將光訊號轉換成類比電訊號,再將輸出的類比訊號傳輸至影像處理器進行類比/數位訊號轉換 (A/D Converter) 與色彩調整,成為容易判讀的數位化影像資訊。
它屬於「光感測」的一種,所能感測到的輻射光多落在可見光區域,夠捕捉靜態或動態影像。SNAP Sensor SA對於 CMOS 影像及動態視訊處理有著獨到技術,低功耗、低頻寬為其特色;即使照明條件不完美,SNAP Sensor的專利技術仍可精確進行影像檢測,大幅提高在檢測、識別和引導等應用的感測可靠性和準確性。此外,為因應將影像管理工作移至感測器執行的趨勢,在設計中採用價格經濟且功耗低的處理器已成主流選項。
延伸閱讀:
《ADI收購SNAP Sensor強化物聯網感測器產品陣容》
http://compotechasia.com/a/xin_/2016/0318/31443.html
#亞德諾半導體ADI #Blackfin #低功率影像平台BLiP #SNAP
同時也有6部Youtube影片,追蹤數超過2,620的網紅themblan,也在其Youtube影片中提到,Coming off my playthrough of Contra: Hard Corps is the other great run-and-gun game on the Sega Megadrive/Genesis - Gunstar Heroes. It is one of my f...
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Leica Hektor Nikon Mount 125/2.5 125mm f/2.5 With Original Hood Yr.1959 Canada for D4s
P#76906 $9xxx
**Item condition and details**
It is in Excellent condition.
Few sign of use. Please refer to the photo for details.
Optical : Excellent glass, Clean & Clear, No haze, no separation, no fungus, no scratches.
Few dust on the glass.
1~2 hairline cleaning marks on the glass which can be seen under strong light.
No effect on image.
Mechanical Function : working correctly.
No oil at aperture blades.
"Without obvious focus shift problem at aperture fully open.
*For more details about ""focusing shift"". Refer to :
http://photographylife.com/what-is-focus-shift"
Made in Canada
Year of production:1959
Including
- Hood and Hood Caps
- Custom made Nikon mount adapter converter
image converter 在 themblan Youtube 的最佳解答
Coming off my playthrough of Contra: Hard Corps is the other great run-and-gun game on the Sega Megadrive/Genesis - Gunstar Heroes.
It is one of my favorite games on the system and I like to rebuy it whenever I can 😆. I am almost kidding; I have it on Steam and 3DS. I really like its bright color-palette, as well as its unique art-direction by Tetsuhiko Kikuchi (aka HAN). His style is unique. Nowadays, all anime seems to look alike, but his stuff looks very different from it. If you look at his characters in Guardian Heroes, Mischief Makers, and Radiant Silvergun, you can see the similarity to his work in Gunstar Heroes.
Like Contra: Hard Corps in Japanese, this game is very beatable and forgiving because you get unlimited Continues, at least on Easy: things I appreciate. The controls are a little weird sometimes. When you jump, you have very little horizontal movement, whether you are shooting or not. If you want any kind of significant horizontal movement while jumping, you have to press Jump again to do a dive. You can also get grabbed, and your options are not very clear. You can throw enemies afterwards, but other than mashing, I can not seem to figure out how I do it.
Other than that, this game is a treasure ( ͡° ͜ʖ ͡°). Back when it came out in 1993, I think I may have glanced over an article or an advertisement on this in a magazine, but I never ever considered playing it or buying it. Years later, people would regard this as one of the best games of its generation, but it was certainly not appreciated in its time, unfortunately.
Fortunately, I'm glad this game has gotten the respect it deserves over time, with multiple rereleases and ports. I played this game on a Mega Everdrive X7 (https://krikzz.com/store/home/33-mega-everdrive-v2.html) on a real Sega Genesis Model 1 console. I used an HD Retrovision Genesis/Megadrive cable (https://www.hdretrovision.com/genesis/) to output the video and audio to a Shinybow Component Video Distribution Amplifier (http://www.shinybowusa.com/shop/product_info.php?cPath=37_49&products_id=433). It split the signal into two: one went to my Toshiba 14" CRT TV (component video), and the other went to my OSSC (https://www.videogameperfection.com/products/open-source-converter/), which I used to upscale the image 4X to 1280x960p. I sent this signal to my Micomsoft XCapture-1 capture-card (https://solarisjapan.com/products/xcapture-1-usb-3-0-hd-capture-unit) so I could capture footage.
I did play the game on Easy and edited out my deaths for as smooth a viewing experience as possible. I have beaten this game before, so I didn't die as much as I used to. I think I am ready to play this game on a harder difficulty.
Thank you for watching, and have a great day.
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Subscribe for more awesome videos! ► https://bit.ly/2M1H2Fy
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The song in my intro and outro was done by Hyper Potions, and it is called Time Trials. You can check out the full song here: https://youtu.be/mnfNWe-HHsI.

image converter 在 themblan Youtube 的精選貼文
Subscribe for more awesome videos! ► https://bit.ly/2M1H2Fy
I've been thinking about what kind of content I want to publish to YouTube. I bought a lot of expensive equipment last year in order to capture footage of retro games, including a Micomsoft XCapture-1 capture-card and Open Source Scan Converter line-multiplier (OSSC), and so I wanted to get some use out of them.
I do want to make reviews and top-ten lists in the future, but for now, I decided to make a quick video chronicling one playthrough of Sonic the Hedgehog 2 on Sega Genesis/Megadrive.
I played the game on a Model 1 NTSC Sega Genesis using a Mega EverDrive X7 flash-cartridge even though I have two real copies of Sonic 2, one of which is featured in this video's thumbnail. I used an HD Retrovision component-video cable to output video from the console to my OSSC, which line-quadrupled the image to 1280 x 960. The OSSC sent the video to my XCapture-1 via HDMI, which sent the data to my PC via USB3, while simultaneously passing through the video to my monitor via an HDMI-out. I used Micomsoft's own VideoKeeper2 software to capture the footage on my Windows PC. In short, it was a big mess of cables.
After my playthrough, I used Blackmagic Design's free video-editor called DaVinci Resolve to upscale the 960p image to 1080p. I then used Handbrake to compress the video a little bit so that I would have less data to upload to YouTube.
Sonic the Hedgehog 2 is one of my favorite games of all time. What you see here is how I normally play the game. I usually ignore the 3D half-pipe bonus-levels, try to get 100 rings on every stage, and overall I don't try to complete stages as quickly as possible. Contrary to popular belief, Sonic-games can be played methodically with occasional bursts of speed in the mix.
Oil Ocean Zone is where I usually start having trouble keeping rings because those flying seahorses come out of nowhere. Metropolis Zone features comically-cheap enemy-placement that results in rings lost as well.
I know that a lot of you subscribed because of my Splatoon-montages, and for that, I thank you very much. I hope that you will stick around for the next chapter of this channel as I branch out and explore different areas of my gaming-palate and life.

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