#影音熱話|4K 電視加裝 USB 外置網絡轉插,緩衝 Loading 快三倍 !? 電視機 Load 得咁快係咪真係有用 !?
熱話:https://post76.hk/thread-331244-1-1.html
#4K電視 #USB外置 #網絡轉插 #緩衝 #Loading #加速 #Netflix #Youtube
同時也有17部Youtube影片,追蹤數超過1萬的網紅translation,也在其Youtube影片中提到,#日本ファルコムが発売した88版RPG('89年)からのMSX2移植版。 ファルコムが発売した原作版の中では最も後発であり、同社のMSX作品に於いて最後の作品となった(ソーサリアンは別会社リリース)。 画面はmsx2の持つGraphicに合わせ新規に描き直された。 BGMはFM-PAC版(FM9音...
load loading 在 Benny Price Fitness Facebook 的精選貼文
Instagram is full of celebrity trainers working with athletes, posting videos of them doing all these wonderfully creative movements involving weights that look like snippets from whatever sport it is they do. They get loads of views and traction because they look explosive and relevant... but are they effective? 🤔
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In sport we’re required to produce contractions against resistance in various directions, but the increased load of an implement is always downwards ⬇️ apart from inertial forces and unless it’s a cable or band. Even then, purely from a direction of resistance, I look at most of these sports-emulating movements and wonder about their applicability.
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Then there’s the matter of my previous tweet. Stronger muscles produce better contractions 💪🏽 More stable conditions allow muscles to get better at practicing producing more force. All of these wildly dynamic, complicated movements have limitations on the amount of force that can be produced because of the stifling instability and distractions in play 🤹🏻♂️
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There’s this strange thought process perpetuated on the internet that training individual movements somehow makes you worse at coordinated or “integrated” movements, but personally I find that quite insulting 😢 Someone is genuinely going to tell me that by getting better at executing individual components my brain is so stupid that it will get worse at putting them all together? 🥴 yeah... nah.
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It’s often justified by the “functionality” of explosivity 💥 ok, but muscles produce contractile force. Force = mass x acceleration. If you train moving a lot of mass slowly, how does that not have a carry-over? And when working with someone whose joints take an absolute hammering with all of their ACTUAL sports-specific training, is dealing with the shear loading, unpredictability and deceleration components of sports-resembling training what they really need? 🧐
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It doesn’t add up to me, but it makes for an interesting conversation so have at it in the comments below 🤷🏻♂️
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P.S. Correlation doesn’t equal causation. Just because a trainer works with someone talented, doesn’t mean it’s their methods that are causing their success 👀
load loading 在 玩遊戲不難,做營運好難 Facebook 的精選貼文
【2021年5月新上市手機遊戲回顧📱】
5月新品不少,但整體來看,營收表現不太理想,僅有2款擠進雙平台前50內,算是相當慘澹的一個月。
🔎新品共有21款,點評如下:
🎯《CPBL 中華職棒 2021》巴哈新聞稿中表示使用動態捕捉完整重現球場上打擊與守備時可能發生的各種動作,但人物模組似乎沒套用,看著與名字不相符的人,說實在有點違和感。
👉目前遊戲內有一個嚴重bug,就是玩家可以在表現不好時,使用失傳已久的save\load大法重新再戰,這點需要早點修復,不然在整體遊戲體驗上將大大扣分。
🎯《史萊姆獵人:激鬥 Impact》乍看以為是《楓之谷》,一樣是採2D橫向捲軸移動。
👉原本覺得是款純正MMORPG,一出新手村就看到大家在瘋狂打怪,但玩了之後卻發現不是這樣,整張地圖就只有你,解任務刷怪等級也生很快,打怪一發破萬、技能涵蓋全地圖,整個遊戲節奏反而比較像中國MMO手遊。
🎯《蒼之騎士團 R》開頭動畫做得相當精緻,角色模組和表情在劇情鋪陳上還不錯,我竟然頗有耐心的看完整段開頭教學,看得出是在主線劇情上下過一番苦心的遊戲。戰鬥模式上採棋盤式戰鬥,在大幅減少戰鬥流程下,整體流暢性頗高。
👉比較可惜的是在共鬥上的組隊系統似乎乏人問津,刷新了半天仍沒有在組隊大廳上看到隊伍,看來大家在玩這類型遊戲時,仍偏單機居多。
🎯《貝斯特里亞戰記》因為角色畫風很特殊,我一直覺得好像有看過,一查之下了解到前身是LYN代理,原遊戲名稱《光之使者》,本月以原廠直營之姿重新出發。
因為沒玩過前作,就姑且當一款新遊戲來玩,我印象最深的反而是一開始等待下載時的小遊戲。
有些小遊戲是類似馬力歐或是Flappy Bird之類,有時候會因為遊戲在下載的關係而lag,進而影響到流暢度,但《貝斯特里亞戰記》是採用翻牌記憶,我覺得還蠻好的,不但流暢,而且還能順便在遊戲過程中知道角色長相與名字。
#圖片請參考附件或部落格
🎯《彈射世界》一開服就出包,卡在更新5.36%整整一天,到隔天傍晚才解決,但仍不影響其營收,目前雙平台均有搶進前10名。
如果跟類似遊戲《怪物彈珠》、《crash fever》比的話,我認為《彈射世界》在節奏上更快更刺激,角色放大絕的時機掌握度需要更精準。
👉上述兩者最大的差異在於《彈射世界》導入了劇情來提高玩家對於核心內容的黏著度,如果有細心看劇情的話,其實內容還蠻不錯。
缺點部分我認為在共鬥上依舊相當差,沒有共鬥房間,想要共鬥就必須得透過房間密碼與線上好友配對,很難野團,這點《怪物彈珠》也做得不好,早期也是得把連結丟去line群組,不然就是VPN到某個地點才加的到野團等,現在不知道有沒有改善。
而我重新下載了《crash fever》,發現《crash fever》就有比較完善的共鬥系統。
但共鬥這檔事,有時候新品剛上時不見得會先推出,滿多開發商會選擇在後期逐步推出與優化,或許《彈射世界》也是朝這樣的方向走吧。
#圖片請參考附件或部落格
🎯《臥龍真無敵》不得不說事前預約官網做的很差,頁面沒有採RWD設計,用電腦瀏覽器開啟時,整個介面和排版陽春到令人不會想去預約。
遊戲特色介紹請個女生扮演諸葛孔明當素材,也看不到什麼有用的遊戲畫面,最後遊戲介面完全套用《劍與遠征》。
整包看下來讓人覺得官方無心經營這款遊戲,應該打算在FB投個廣,然後粉絲團當個官網+客服回覆就虛應一應故事了。
事前預約網站:https://bit.ly/2Rvj5it
🎯《侍魂:朧月傳說》自從loading進度與背景完美融合後,我就沒再好好讓他下載完畢了,因此心得就是卡在開頭畫面卡了兩天...
🔎5月雙平台前10名點評:
5月就是個週年慶月...連還沒滿週年的遊戲都要硬辦個週年XD
🎯《三國志.戰略版》5月底進入到第3賽季,除了台港澳表現持續亮眼外,韓國、日本也有好成績,先前也有寫到《三國志.戰略版》出海日本的營運經驗分享,可以參考以下貼文:https://bit.ly/3phdybB
日前也釋出與香港「太興茶餐廳」進行的聯動合作活動,相信未來在其他國家也會陸續有這類的實體活動出現!
🎯《灌籃高手 SLAM DUNK》,於5月底舉辦一週年特別活動並開放全新集訓角色「清田信長」,推出後iOS從42名竄升至前10名,而且到昨天(6/7)都仍在前10名上,相當厲害。
🎯《明日方舟》於5月底宣布慶祝繁中版上市「將」滿一周年,搶先開放一系列慶典活動,在新劇情、新活動、新幹員、新時裝等推出下,營收上也取得了相當不錯的成績。
👉但這次在活動時程的規劃上有些問題,導致類似的活動因為重疊而提前結束,引發玩家不滿,算是這次小小的遺憾。
🎯反觀《Fate/Grand Order》5月中一樣舉辦了4周年慶,登入加通關最高可獲得300顆聖晶石,而月底則推出新卡池「拜見!拉斯維加斯御前比試~泳裝劍豪七色決勝!」改版。
👉先以四週年為由釋出各項利多來達到提高新增、鞏固駐留、帶動回流之效,然後在兩週後進行新卡池改版,順利將月底這檔最重要的營收改版效益極大化。
我認為這整個時間點銜接非常漂亮,也相信這是營運團隊刻意為之帶來的成果,因此整個營收也實際反映在6月初,在雙平台上都有不錯的表現。
以上就是5月的手遊新品點評,下月見!
文章同步部落格:https://bit.ly/34W7MTG
load loading 在 translation Youtube 的最佳解答
#日本ファルコムが発売した88版RPG('89年)からのMSX2移植版。
ファルコムが発売した原作版の中では最も後発であり、同社のMSX作品に於いて最後の作品となった(ソーサリアンは別会社リリース)。
画面はmsx2の持つGraphicに合わせ新規に描き直された。
BGMはFM-PAC版(FM9音+PSG)とpsg版が用意され、アグニージャ戦用の新曲が追加、また英雄行進曲(LOAD中)と、USER DISK作成はアクセス中の割り込みをかけられない為未使用になった(Disc内にはある)。
編曲:石川三恵子さん、川合将明氏
manufacturer: 1990.08.07 Nihon Falcom
computer: msx2 / msx2+
Hardware: AY-3-8910,YM2413 (FM-PAC)
Arranger: Mieko Ishikawa,Masaaki Kawai
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00:00 01.opening (オープニング *プレイ中では途中で切れる)
04:56 02.Create User Disk (unused) (ユーザーディスク作成/未使用)
08:05 03.Utility (ユーティリティ)
11:07 04.Hero's March / Loading start (unused) (英雄行進曲/ロードスタート/未使用)
14:04 05.City (街/平和な状況の街やフィールド等)
17:11 06.Field (フィールド/モンスターの徘徊するフィールドや街等)
20:26 07.Dungeon (ダンジョン/洞窟や塔等)
24:59 08.Battle(戦闘/ラストの本物のアグニージャ戦以外の戦闘)
27:54 09.Nilgid Castle(ニルギド城/ニルギド~バゼルの塔~ギーラの道~バーニス城)
31:28 10.Castle(城/各国の城で使用 *モレストン共和国では城が無い為流れない)
34:47 11.The voice of God(神の声)
37:28 12.Event Clear(イベントクリア/国や街をモンスターから開放した時、光の剣の入手時)
37:38 13.Ship(船/船での移動で使用(海賊関係以外))
40:38 14.Pirate Island(海賊島/海賊に襲われるシーン、海賊島、海賊船での移動)
44:50 15.Dragon(ドラゴン/ドラゴンでの移動)
47:51 16.Agunija Battle (アグニージャ/本物のアグニージャ戦 *msx2版専用曲)
51:09 17.Ending 1 (エンディング1)
56:18 18.Ending 2 (エンディング2/ドラスレ劇場)
01:00:30 19.Game Over (ゲームオーバー/アクダムのオビスで負けるシーン GAME OVERで使用)
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load loading 在 translation Youtube 的最佳解答
#'90年にコナミが稼働させたAC用横STG作品からの68移植版。
デモ画面のタコや8面ボス・プーヤン等をソフトウェアで拡大縮小しているので、発生時は多少処理落ちがあるが、それ以外はほぼ忠実な移植と言える。
BGMは村岡氏は抜けて碇子正広氏,井上秀登氏,木内薫さんによる編曲。opm版とmidi版音源が用意され、opm版はadpcmによる周波数の制限や、容量問題でオーケストラヒット等のパートが削られた。FM部はYM2151を積んでいる事もあり高レベルな移植を実現。
作・編曲:碇子正広氏,井上秀登氏,木内薫さん
Manufacturer: 1991.04.19 KONAMI
System: X68000 series
Hardware: YM2151,MSM6258
Music Driver: Konami Sound Driver 1.34
Composer & Arranger: Masahiro Ikariko,Hideto Inoue.Kaori Kinouchi
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00:00 01.Minuet (Loading) (ロード中…)
01:25 02.Konami Logo (コナミロゴ)
01:30 03.From Myth to Comedy (Opening) (神話からお笑いへ/オープニング(Title Demo/グラディウスII))
02:04 04.Parodius Dance (Title) (パロディウス音頭/タイトルデモ)
02:14 05.Credit (クレジット)
02:16 06.Hello, Paro-chan (Select) (こんにちは、パロちゃん/セレクト)
03:05 07.Theme of Vic Viper (Aerial Battle 1) (VIC VIPERのテーマ/空中戦(Beginning of the History/グラディウス))
03:48 08.Island of Pirates (Stage 1) (アイランド・オブ・パイレーツ/ステージ1(雷鳴と電光/ヨハン・シュトラウス2世))
05:19 09.Crisis 4th Movement (Stage 1 Crucial Part) (クライシス第4楽章/ステージ1山場)
06:11 10.Boss BGM Da! (Stage 1 Boss) (ボスBGMだ!/ステージ1ボス「キャプテンペンギンノフスキー」)
06:55 11.Even the Patience of a Pierrot Has Limits (Stage 2-1) (ピエロの涙も三度まで/ステージ2)
08:47 12.Theme of Chichibinta Rika (Stage 2-2) (ちちびんたリカのテーマ/ステージ2後半)
09:53 13.Theme of Eagle Sabu (Stage 2 Boss) (イーグル佐武のテーマ/ステージ2ボス「イーグル・ワシ・サブノスケ」)
10:36 14.Theme of Octopus (Aerial Battle 2) (たこのテーマ/空中戦)
11:25 15.Labyrinth (Stage 3 BGM) (ラビリンス/ステージ3)
12:58 16.Theme of Hot Lips (Stage 3 Boss) (ホット・リップスのテーマ/ステージ3ボス「ホット・リップス」)
13:53 17.Oh! Japanism (Stage 4) (嗚呼!日本旅情/ステージ4)
14:59 18.Theme of Butashio (Stage 4 Boss) (豚潮のテーマ/ステージ4ボス「豚潮」)
15:44 19.Space Battleship Moai (Stage 5) (宇宙戦艦モアイ/ステージ5)
16:36 20.Theme of TwinBee (Aerial Battle 3) (TWINBEEのテーマ/空中戦)
17:26 21.Let's Get Fever with Gunkan March (Stage 6) (軍艦マーチで今日もフィーバー/ステージ6)
18:53 22.Theme of Neon Core (Stage 6 Boss) (電飾コアのテーマ/ステージ6ボス「ビバコア/電飾コア」)
19:32 23.Beautiful Gals (Stage 7) (ビューティフル・ギャルズ/ステージ7)
21:11 24.Mottomo Kita no Kunikara '90 (Stage 8) (もっとも北の国から'90/ステージ8)
23:02 25.Theme of Pentarou (Aerial Battle 4) (ペン太郎のテーマ/空中戦)
23:45 26.Night of the Living Dead (Stage 9) (ナイト・オブ・ザ・リビングデッド/ステージ9)
25:36 27.Theme of Yoshiwara Dayuu (Stage 9 Boss) (吉原太夫のテーマ/ステージ9ボス「吉原ダユー」)
26:47 28.Theme of the Octopus Fortress (Stage 10) (タコの要塞のテーマ/ステージ10)
27:43 29.Theme of Golgoda Tako (Stage 10 Boss) (ゴルゴダ・タコのテーマ/ステージ10ボス「ゴルゴダ・タコベエ」)
28:16 30.Ending Da! (Ending) (エンディングだ!/エンディング)
28:58 31.Continue Da! (Continue) (コンティニューだ!/コンティニュー)
29:13 32.Ranking Da! (Ranking) (ランキングだ!/ランキング)
29:59 33.Boss Out Da! (Boss Out) (ボス・アウトだ!/ボス・アウト)
30:07 34.Player Out Da! (Player Out) (プレイヤー・アウトだ!/プレイヤー・アウトだ)
30:11 35.Game Over! (Game Over) (ゲームオーバー!!/ゲームオーバー)
30:20 36.Balance Test (バランステスト)
31:08 37.Equipment (Hidden Load BGM) (隠しローディング曲)
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load loading 在 一二三渡辺 Youtube 的最佳解答
色違いのビートで来ててくれました
前回は赤色でしたが、
http://jp.youtube.com/watch?v=1cLVUEDSTZs
今回は、まぁ見てください
It comes by the beat of the offshade and.
Last time though it was red
http://jp.youtube.com/watch?..v=1cLVUEDSTZs.. this time, please ....
see.
Light car
Beat (BEAT) is a light car of the 2-seater of the midship engine rear drive convertible that Honda Motor Co., Ltd. announced on May 15, 1991.
In the body model, PP1 and the engine model are E07A. It has five set velocities MT installing the monocoque opening body with a high rigidity and three super-high rotation series cylinder SOHC 4Valve 656cc engine in Zain of ..excellent.. De in a horizontal putting, and extremely short the shift stroke. It is a different diameter tire, four-wheel solid disk brake, and a luxurious chassis after the first inch of the Strat type ..independence.. suspension of four wheels of. about 14 inchesThe brake disk is mainly made the rear wheel that often hangs the traction a large diameter, and, therefore, is, 1 from which the midship design of the real thing of the NSX transfer has been taken as another size tire is used for the front wheel and the rear wheel. By the way, the room mirror of the beat is equipped with quite the same one as NSX.
The installed engine generates 64 PS of a light car full self-imposed restraint by suction system MTREC(Multi Throttle Responsive Engine Control) that combines three independent ream throttle with the fuel jet control map change method by 8,100 rpm though is nature suction (NA). Red Zone is 8,500 rpm and a super-high rotation type. Moreover, there is an economy that seems to be NA, too and it is not unusual that the body that it is small and the air resistance is a little records fuel cost that exceeds 20km/L by the urban area in 12?15km/L and a long touring if it runs usually.
In the seat, the center console comes near to a passenger side by about 2cm, and the driver's seat is a design where other light sports do not feel tightness wider than the passenger's seat. From low view to one of the lowest cars it, and the one only of beat obtained speed feeling in 117cm and domestic production cars the total heightThere is no power steering because of lightness, and play is very quick 0, and it can enjoy driving the super-short stroke that can be operated only by the wrist the shift and the aspect are waited for and with a direct feeling very much the enjoyment in the steering wheel of the reception desk.
It was the first, and the domestic production car that was able to be 1G deceleration one of the cars that the brake performance is the best thanks to an appropriate weight balance. Consideration to safety was everywhere, too and the light car in four-wheel disk brake and the SRS air backing equipmentThe behavior or less at the limit waits for the adoption and the aspect, disciplines, is kicked to the understeer, and a tricky handling that seems to be the midship is suppressed to complete about the back and forth different diameter tire. Moreover, the impact beam was adopted in the door for the first time in ..lightness...
Loading is sacrificed in a multi amount and the career can be installed on the trunk food by the option though it is possible to hardly load with luggage that only the trunk of the apology extent and seems to be luggage.
Car audio (option) was unique, that it was called, "Sky sound system", responded at the speed, and the volume went up. Moreover, a part of parts supplier is putting 2DIN kit on the market though goods outside the company install and are improper in fact.
To avoid the repulsion of the Ministry of Transport at that time, midship amusement (Midship Amusement) and crown. do not introduce oneself do sportsIt is a four-wheeled vehicle that Soichiro Honda who died in August of the same year saw off at the end. It was said the trio of Heisei era ABC (..drinking.. B) by the thing called a planned light car in the bubble age. Popularity is ..passage of ten years or more.. still high from the production stoppage in the secondhand market.