You can also put -90 on the x axis (in blender-render), then press CTRL+A and then put 90 on the x axis (all of this inside blender) and then just export it. ... <看更多>
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You can also put -90 on the x axis (in blender-render), then press CTRL+A and then put 90 on the x axis (all of this inside blender) and then just export it. ... <看更多>
However after I fixed the orientation issue(I rotated the object -90 by x axis in blender and applied the rotation transformation), I got this. ... <看更多>
This blender addon applies axis compensation to nested meshes and hierarchies for export to Unity, resulting in clean gameobject transform.rotation ... ... <看更多>
Axis. In Blender, [File > Export > FBX] setting,. [Forward] = Z Forward; [Up] = Y Up; check ON [Apply Transform]. [[images/blender/blender_fbx_export.png]]. ... <看更多>
Every object to be exported receives a rotation of +90 degrees around the X axis in their transform without actually modifying the visual pose of its geometry ... ... <看更多>
Here are a few tips for exporting FBX files from Blender. ... Bone Orientation, or manually play around with the Primary Bone Axis and Second Bone Axis. ... <看更多>