ROG FLOW X13 เทพสุด เบาสุด RTX 3080 + Ryzen 9 หน้าจอ 4K น้ำหนักแค่ 1.3 กิโลกรัม ค่าตัว 1xx,xxx บาท
00:00 intro
00:17 Start
01:52 Unbox
04:48 Design
06:15 Ports
07:35 Display Area + Keyboard
15:10 Display and Sound
16:09 Game and Temp
18:45 สรุป
ROG Flow X13 GV301QE-K5110TS
Color: Off Black-Supernova Edition
: AMD Ryzen 9 5980HS (16M cache, up to 4.8GHz)
: NVIDIA GeForce RTX 3050 Ti Laptop GPU With ROG Boost up to 1135MHz at 35W (40W with Dynamic Boost) 4GB GDDR6 + ROG XG Mobile (GC31S with NVIDIA GeForce RT™ 3080)
: 32 GB (16GB*2 LPDDR4X on board)
: 1TB M.2 2230 NVMe™ PCIe® 3.0 SSD
: 13.4-inch WQUXGA (3840 x 2400) 16:10 Refres rate 60Hz Touch Screen IPS-level 300nits, SRGB 116%, glossy display, Adaptive-Sync, Pantone Validated, Support stylus
: Battery 62WHrs
: TYPE-C, 100W AC Adapter, Output: 20V DC, 5A, 100W, Input: 100~240V AC, 50/60Hz universal
: Weight 1.30 Kg
: OS Windows 10 Home Office Home and Student 2019 included
#ROGFlowX13 #RTX3080 #เกมมิ่งโน้ตบุ๊ค
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board game type 在 林佩遙粉絲團 Facebook 的最佳貼文
今日主持「勞動部桌遊玩神麼-勞動部教育桌遊啟動記者會」🎤
大家一起揪團玩桌遊學勞動權益觀念吧💪
#感謝勞動部及神隊友
#阿春部長認出我
#謝謝蜻蜓姊的助攻
(轉貼至勞動部)
雙手奉上三款獨、家、校、園、版、勞動桌遊🔥
因為疫情影響,今年將例行的勞動校園宣導活動轉換為桌上的競合遊戲
生硬的勞動法規融合在一場場遊戲體驗中
你知道現在小學生#最嚮往的職業 是什麼嗎?
你知道最常遇到的#打工陷阱 有哪些嗎?
你知道#勞動三權 又是哪三權呢?
全國青年學子一起大膽闔上課本 玩場桌遊吧
勞動部將勞動教育權益觀念結合在遊戲體驗中,搭配全國各級課綱,推出三款桌上遊戲
將會陸續發送至全國3,892所國中小學、高中等學校
提供授課教師更活潑的勞動教育素材,也讓學生得到一生都受用的知識寶庫,將來能夠適時保障自己的權益,更不會成為迫害勞權的慣老闆!
#深耕勞動教育 #開心玩 #安心玩
#校園獨家款
#勞動部 #全民勞教e網
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The Ministry of Labor presents three exclusive campus labor board games!
Due to the impact of the epidemic, this year's routine labor campus advocacy activities will be converted into a competition and cooperation board game
Fixed labor regulations are integrated into a game experience
Do you know what the most popular profession is which primary school students aspire to?
Do you know what the most frequently encountered #work traps are?
Do you know what the three #labor rights are?
Young students from all over the country boldly close their textbooks and play board games!
The Ministry of Labor integrates the concept of labor education rights into the game experience for the national curriculum at all levels, and launches three board games
The games will be sent to 3,892 elementary schools, junior high schools and senior high schools nationwide
The games will provide teachers with more lively labor education materials, and also allow students to obtain a treasure trove of knowledge that can be used throughout their lives. In the future, they can protect their rights and interests in a timely manner, and they will not become the type of bosses who repress labor rights!
board game type 在 IELTS Fighter - Chiến binh IELTS Facebook 的精選貼文
- Hôm nay chúng ta cùng luyện 1 bài đọc và xem những từ vựng hay trong bài đó nha.
THE IMPORTANCE OF CHILDREN'S PLAY
Brick by brick, six-year-old Alice is building a magical kingdom. Imagining fairy-tale turrets and fire-breathing dragons, wicked witches and gallant heroes, she's creating an enchanting world. Although she isn't aware of it, this fantasy is helping her take her first steps towards her capacity for creativity and so it will have important repercussions in her adult life.
wicked (adj): độc ác;
gallant (adj): dũng cảm
enchanting (adj): mê hoặc;
repercussion (n): kết quả
Minutes later, Alice has abandoned the kingdom in favour of playing schools with her younger brother. When she bosses him around as his 'teacher', she's practising how to regulate her emotions through pretence. Later on, when they tire of this and settle down with a board game, she's learning about the need to follow rules and take turns with a partner.
abandon (v): bỏ rơi
regulate (v): điều chỉnh
'Play in all its rich variety is one of the highest achievements of the human species,' says Dr David Whitebread from the Faculty of Education at the University of Cambridge, UK. 'It underpins how we develop as intellectual, problem-solving adults and is
crucial to our success as a highly adaptable species.'
achievement (n): thành quả
intellectual (n): người trí thức
Recognising the importance of play is not new: over two millennia ago, the Greek philosopher Plato extolled its virtues as a means of developing skills for adult life, and ideas about play-based learning have been developing since the 19th century.
But we live in changing times, and Whitebread is mindful of a worldwide decline in play, pointing out that over half the people in the world now live in cities. 'The opportunities for free play, which I experienced almost every day of my childhood, are becoming increasingly scarce,' he says. Outdoor play is curtailed by perceptions of risk to do with traffic, as well as parents' increased wish to protect their children from being the victims of crime, and by the emphasis on 'earlier is better' which is leading to greater competition in academic learning and schools.
International bodies like the United Nations and the European Union have begun to develop policies concerned with children's right to play, and to consider implications for leisure facilities and educational programmes. But what they often lack is the evidence to base policies on.
mindful (adj): quan tâm
scarce (adj): ít
perception (n): quan điểm
implication (n): ngụ ý
'The type of play we are interested in is child-initiated, spontaneous and unpredictable - but, as soon as you ask a five-year-old "to play", then you as the researcher have intervened,' explains Dr Sara Baker. 'And we want to know what the long-term impact of play is. It's a real challenge.' Dr Jenny Gibson agrees, pointing out that although some of the steps in the puzzle of how and why play is important have been looked at, there is very little data on the impact it has on the child's later life.
Now, thanks to the university's new Centre for Research on Play in Education, Development and Learning (PEDAL), Whitebread, Baker, Gibson and a team of researchers hope to provide evidence on the role played by play in how a child develops.
'A strong possibility is that play supports the early development of children's self-control,' explains Baker. 'This is our ability to develop awareness of our own thinking processes - it influences how effectively we go about undertaking challenging activities.'
spontaneous (adj): bất ngờ
unpredictable (adj): không thể đoán được
impact (n): ảnh hưởng possibility (n): khả năng
self-control (n): tự kiểm soát
In a study carried out by Baker with toddlers and young pre-schoolers, she found that children with greater self-control solved problems more quickly when exploring an unfamiliar set-up requiring scientific reasoning. 'This sort of evidence makes us think that giving children the chance to play will make them more successful problem-solvers in the long run.'
If playful experiences do facilitate this aspect of development, say the researchers, it could be extremely significant for educational practices, because the ability to self-regulate has been shown to be a key predictor of academic performance.
Gibson adds: 'Playful behaviour is also an important indicator of healthy social and emotional development. In my previous research, I investigated how observing children at play can�give us important clues about their well-being and can even be useful in the diagnosis of neurodevelopmental disorders like autism.'
toddler (n): trẻ mới biết đi
pre-schooler (n): trẻ nhỏ tuổi
unfamiliar (adj): không quen thuộc facilitate (n): tạo điều kiện cho
diagnosis (n): chẩn đoán
autism (n): tự kỷ
Bài đọc trích từ Cambridge IELTS 14, ai chưa có bộ Cam này không?
board game type 在 Extreme IT Youtube 的最佳貼文
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OPTICAL SENSOR : 1 dpi - 18000 dpi
Sensor Type : Optical
Mouse Backlighting : 2 Zone RGB
Report Rate : Selectable 1000Hz/500Hz/250Hz/125Hz
On-board Memory : Yes
Weight : 97g
CUE Software : Enabled
Cable : 1.8m Braided Fiber
Game Type : FPS
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board game type 在 translation Youtube 的最讚貼文
#'89年に日本テレネットが発売した、PC版横スクロールアクション作(88SR版・98UV版・MSX2/2+版同発)であり、シリーズ第2作目。
BGMは小川氏、佐藤氏、梶原氏による共同作・編曲。88版はopn版、opna版が用意されていて、本動画はopna版を収録。
効果音:梶原正裕
音楽:遊音人
作・編曲:小川史生氏、佐藤天平氏、梶原正裕氏
Manufacture: 1989.07 nihon telenet
Hardware: PC-8801mkIISR
Sound: YM2608
Sound Effect: Masahiro Kajihara
Music by: Yuonjin
composer & Arranger: masahiro kajihara,tenpei sato,shinobu ogawa
--------------------------------------------------------------
00:00:00 01.光の中の麗子 (Opening 1)
00:01:39 02.[voice] 「・・優子・・・優子・・・聞える?」
00:01:45 03.[voice] 「ウウン・・誰?その声は・・・?」
00:01:51 04.[voice] 「優子、聞いて。残忍王が復活して、(以下略)」
00:02:00 05.[voice] 「ヴァリア様にも危険がせまっているわ。」
00:02:05 06.[voice] 「お願い優子、またあなたの力をかしてほしいの 。」
00:02:10 07.[voice] 「待って。麗子 どういうこと?」
00:02:14 08.[voice] 「ハッ!」
00:02:17 09.Virgin Crisis (Opening 2)
00:04:14 10.[voice] 「キャアアアアアア!!」
00:04:17 11.[voice] 「アアアッ・・・アッ・・・アアッ!」
00:04:22 12.[voice] 「ハッ!!夢・・・」
00:04:26 13.[voice] 「また同じ夢・・・。どうして同じ夢ばかり見るのかしら・・・?」
00:04:32 14.[voice] 「もしかしたら・・・本当にヴェカンティが攻めてくるのかしら」
00:04:37 15.[voice] 「ヴァリア様に危険が迫っているって言ってた・・・」
00:04:41 16.[voice] 「ヴァリア様の身に何かあったんだわ。(以下略)」
00:04:50 17.[voice] 「・・・残忍王・・・残忍王って何者なの?」
00:04:56 18.[voice] 「夢に出て来たあの怪物が残忍王?あの怪物が・・・!?」
00:05:01 19.[s.e.] 破壊音
00:05:06 20.[voice] 「キャアアアアアッ!」
00:05:09 21.SACRED SACRIFICE(Title)
00:08:15 22.パールモントWink(ACT 1)
00:10:41 23.呪いの巡礼(Boss)
00:12:51 24.ENDLESS BATTLE(ACT Clear)
00:13:10 25.VACANTY
00:14:33 26.VACANTY.T1(ACT 1 End Visual 1)
00:15:21 27.VACANTY.T1(Music Mode ver.)
00:16:21 28.VALIA (ACT 1 End Visual 2)
00:18:51 29.VALIA(Music Mode ver.)
00:20:28 30.VACANTY.T2(ACT 1 End Visual 3)
22:34 31.Sentimental Soldier(ACT 2)
00:24:53 32.PINCH ZONE(Pinch)
00:27:41 33.Prediction(ACT 3)
00:30:20 34.VANITY (GAME ver.)
00:32:29 35.VANITY(Music Mode ver.)
00:34:37 36.Mirageの星座(ACT 4)
00:37:04 37.Yuko My Love(Select Mode)
00:39:25 38.[voice]「う~ん、どれにしようかしら?」
00:39:28 39.[voice]「これがいいわ♪」
00:39:32 40.涙の子守唄 ~Before~(ACT 4 End Visual)
00:41:37 41.Rock'n Roll CINDERELLA(ACT 5)
00:44:43 42.VACANTY.T4(ACT 5 End Visual 1)
00:46:00 43.White Mirage~麗子のテーマ (GAME ver.) (ACT 5 End Visual 2)
00:47:59 44.White Mirage~麗子のテーマ(Music Mode ver.) (ACT 5 End Visual 2)
00:50:54 45.White Mirage~麗子の愛(ACT 5 End Visual 3)
00:53:45 46.涙の子守唄 ~After~(ACT 5 End Visual 4)
00:56:26 47.Yuuko...(ACT 5 End Visual 5)
00:57:57 48.Against Black Shadow(ACT 6-1)
01:00:55 49.Tears in Battle(ACT 6-2)
01:03:51 50.魔の波動(ACT 6-3)
01:06:24 51.MEGAS(Last Boss)
01:08:54 52.VACANTY.T5(Last Visual)
01:11:49 53.Ever Green(Staff Credit)
01:15:13 54.悲しみのWhite Day…優子よりプレゼントのお知らせ
01:17:53 55.月夜のオルゴール(Game Over)
01:18:12 56.[voice] 「アッ!」
01:18:15 57.[voice] 「キャーーー!」
01:18:18 58.Pavane (Unused)
01:20:04 59.VACANTY.T3(Unused)
01:21:22 60.VACANTY.T6(Unused)
------------------------------------------------------------
梶原正裕 佐藤天平 小川史生 日本テレネット 麻生優子 ビキニアーマー サウンドボード2 "sound board II" 作業用 レトロゲーム ost soundtrack 全曲集 ゲームミュージック "game music" bgm集 サントラ サウンドトラック
[BGM] [AC] オーライル [Aurail]
#'90年にウエストンが開発、セガが稼働させたAC版STG作品。二足歩行型戦車を操り全方位に移動しつつ敵を殲滅していく。
作曲:坂本慎一氏、NAPALM HIROMITSU氏
Manufacturer: 1990 SEGA / Westone
System: system16b (sound type 3)
Hardware: Z80,YM2151,uPD7759
Composer: Shinichi Sakamoto,Napalm Hiromitsu
--------------------------------------------------------
00:00 01.Insert Coin (インサートコイン)
00:04 02.Start Demo (スタートデモ)
00:32 03.Round Start (ラウンドスタート)
00:38 04.Round 1 & 3 (ラウンド1&3)
03:01 05.Round Clear (ラウンドクリア)
03:06 06.3D Round (3Dラウンド/ラウンド 2,5,8,11,14(3D道中))
05:29 07.3D Battle (3Dバトル/3D敵接近)
08:02 08.Round 4 & 6 (ラウンド4&6)
09:43 09.Boss (ボス/ミッション1,2,4ボス)
12:02 10.Round 7 & 9 (ラウンド7&9)
13:43 11.Boss 2 (ボス2/ステージ3,5ボス)
14:52 12.Boss Clear (ボスクリア)
14:59 13.Round 10 & 12 (ラウンド10&12)
16:35 14.Round 13, 15 & 16 (ラウンド13&15&16)
18:42 15.Last Boss Opening Demo (ラストボス前デモ)
18:57 16.Last Boss 1 (ラストボス1/ラストボス戦(前半))
20:16 17.Last Boss 2 (ラストボス2/ラストボス戦(後半))
21:51 18.Ending (エンディング)
22:38 19.Staff Roll (スタッフロール)
25:36 20.Name Entry (ネームエントリー)
25:57 21.Game Over (ゲームオーバー)
26:22 22.Unused (未使用)
26:27 23.Speaker Test (スピーカーテスト)
--------------------------------------------------------
board game type 在 translation Youtube 的最佳貼文
#'87年にセガ第1AM研究開発部が開発、セガが稼働させた、AC用3DSTG作品。
大型筐体作品7作目にあたり、攻撃ヘリ「サンダーブレード」を操り反政府軍ゲリラ集団や要塞を撃滅させる。
可動筐体が棒一本で座席を傾けるというまさかの人力設計なのでプレイヤー自身に相当な身体的負担がかかる。
3D部分はX-BOARDの性能を活かし、大量のスプライトをフレームバッファに溜め込んで表示させている。
BGMは並木氏が作曲、特にベースラインの渋さは筆舌に尽くしがたい格好良さ。
作曲:並木晃一氏
Manufacturer: 1987.12 sega / sega AM1
System: turbo outrun + X-BOARD
Hardware: Z80,YM2151,sega pcm (BANK_512)
Composer: koichi namiki
-----------------------------------
00:00 01.COIN
00:02 02.THUNDER BLADE (ST 1,3 BGM)
07:13 03.BURNING POINT (BOSS THEME)
10:25 04.ROUND CLEAR
10:31 05.TYPE II (ST 2,4 BGM)
16:27 06.NAME ENTRY
17:00 07.unused bgm 1 (未使用 1)
17:06 08.unused bgm 2 (未使用 2)
17:48 09.unused bgm 3 (未使用 3)
-----------------------------------
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