史克威爾艾尼克斯集團 #科技推進部 首席 AI 研究員三宅陽一郎發表論文「於大規模數位遊戲導入人工智慧的一般體系 - 基於 FINAL FANTASY XV 的實例」。
該論文獲得社團法人人工智慧學會頒授「2020 年度人工智慧學會論文賞(JSAI Best Paper Award 2020)」。
學會認為該論文對於遊戲 AI 發展來說具有里程碑意義,有興趣的可至以下網址閱讀。
・URL
https://www.jstage.jst.go.jp/article/tjsai/35/2/35_B-J64/_article/-char/ja/
■三宅陽一郎氏
史克威爾艾尼克斯科技推進步首席 AI 研究員
史克威爾艾尼克斯 AI & Arts&Alchemy 取締役 CTO
東京大學工學博士及日本數位遊戲學會理事等。
-- 概述(假裝自己看的懂) - -
A game AI general theory has been researched and developed in game industry in the world, and a new game AI general theory of AI in digital game is supposed with three AIs. For a large scale of game, a game AI system consists of three types of AI such as meta-AI, character AI, and navigation AI. A meta-AI is to control a game dynamically from a bird-view by watching a player’s behavior. A character AI is a brain of a game character such as a buddy, a monster, or a villager to make a decision in real-time. A navigation AI is to recognize an environment of a game to find a path or a best location to move dynamically. Especially, character AI is a main topic to study in game development, and it includes many fields such as multi-layered structure, character animation, agent architecture, decision-making modules, and so on. A new method of decision-making of combination of behavior trees and state machines is supposed. It is called AI Graph. The game AI general theory was applied to an AI system of an action-RPG game “FINAL FANTASY XV”. The results are showed in the paper. All characters’ decision-making system in FINAL FANTASY XV are based on AI Graphs. An AI Graph Editor is a tool to make an AI Graph only by using a mouse and simple text inputs. A dynamics of the new method is showed by explaining AI Graph Editor precisely.
同時也有1部Youtube影片,追蹤數超過57的網紅Tung I-Fen,也在其Youtube影片中提到,60 A Minute 在作品『與時間牽手』的結構核心,是採用心理學角度作為出發,觀者在60個一分鐘的結構裡,體驗大腦對時序、時距和時點的不同感知,證明時間是主觀和人性化的,不同人對其意識程度和認知也有不同。 在董怡芬的編舞經驗中,「時間」一直在她的創作元素裡佔有極大且重要的位置,時間長度地掌握...
decision making theory 在 OhZooey Facebook 的最佳解答
So, Facebook reminded me 4 years ago today was my first day on-air on @era.je 📻
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As some of you may know, I've left the station few months back. It was a tough decision to leave. I do miss my #eravengers but we gotta keep moving forward. We must go out of our comfort zone in order to grow. And that's exactly what I plan to do with my radio career 🙆🏻
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To @naztradamus & Dhan, thank you again for 4 wonderful years. Will never forget all the advises you gave, especially the sandwich theory 🍞 Both of you gave me the biggest opportunity of my life and I hope you'll be proud of me.
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To my #PenyampaiTopMalaysia gang, y'all have gone so far in your careers and I pray you'll go far. @hahanybunch @radin_era @jaasuzuran, y'all are so talented but it's your work ethics that'll push you further.
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Thank you also @rajanadia @rajafaraa @syakireenothman for taking care of us during PTM and after. Making sure we're always on our best. I can still cry easily but I'm definitely tougher than when I first started thanks to these ladies 💪🏻
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Lastly, to the listeners, y'all are the best! Never a dull day on-air because of y'all. To those of you who've called in, chat, shared and listened, thank you again. I hope I have made a difference in your life.
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This is of course not a goodbye post, it is me saying hello 👋🏻
Hello to #2019
Hello to a new beginning ✨
Hello to YOU ❤️
decision making theory 在 國立臺灣大學 National Taiwan University Facebook 的最讚貼文
NTUMOOC X Coursera
💡「賽局與產業競爭策略」上線💡
NTU MOOC X Coursera: “Game Theory and Business Strategy” Starts on May 7, 2018
每學年將近有三四百位臺大人想著搶修經濟系馮勃翰老師的「賽局與生活」課程,真是太熱門了!!
現在好消息報你知!馮老師近期已於 Coursera 國際學習平台,開設了「賽局與產業競爭策略」MOOC 開放式課程。這門課程沒有特別限定先備知識的門檻,只要是對「賽局」有興趣的業界人士、創業者與大學生,都非常歡迎您免費修課喔~~👍👍
這門課最大的特色在於:沒有數學、不討論理論模型,而是直接把學生帶入歷史上不同經理人所曾經面對的決策情境,並帶領學生思考、評估。馮勃翰老師透過個案故事與邏輯推演,帶領學生認識賽局理論的核心觀念,幫助學生建立一套完整實用的策略思考架構,並將之應用在各種商業決策,包括產品企劃、定價、談判、行銷、銷售與人際溝通。
🔎NTU MOOC 課程連結
https://www.coursera.org/…/game-theory-and-business-strategy
🔎製課團隊:臺大經濟學系 馮勃翰教授 x 臺大數位學習中心 (NTUMOOC x Coursera)
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Every year, nearly three to four hundred NTU students seek to take Associate Prof. of Economics Po-Han Fong’s Course, “Game Theory in Everyday Life.” Now, everyone with a smart device, internet, and a Coursera account can take his MOOC “Game Theory and Business Strategy” on Coursera starting from May 7.
Prof. Fong is famous for explaining game theory concisely with solid examples and providing past decision-making scenarios for students to examine and evaluate. Through case study and logical deductions, students will learn the core concepts of game theory, develop a comprehensive and practical framework of strategic thinking, and apply it to making business decisions.
🔎Course Link: https://www.coursera.org/…/game-theory-and-business-strategy
decision making theory 在 Tung I-Fen Youtube 的最佳解答
60 A Minute 在作品『與時間牽手』的結構核心,是採用心理學角度作為出發,觀者在60個一分鐘的結構裡,體驗大腦對時序、時距和時點的不同感知,證明時間是主觀和人性化的,不同人對其意識程度和認知也有不同。
在董怡芬的編舞經驗中,「時間」一直在她的創作元素裡佔有極大且重要的位置,時間長度地掌握也一直是創作裡非常重要的功夫,巧妙運用時間的長短與快慢變化,產生所需的效果傳達。時間是一條持續向未來延伸的長線,20世紀的天才哲學家海德格(Martin Heidegger),把人生描繪為不斷做選擇並「被拋向未來」的存在。此製作其最終目標並非在於辯證出時間理論其正確性,而是藉此製作處理一向以時間推進為主要感官知覺的觀舞方式,能夠有其他的閱讀機會。安娜琪舞者一向擅長處理現場表演與觀眾之間的對應關係,在精細舞蹈編排設定後,時而慘入對時序的打破、時而對現實時間的推移做改變、時而藉由空間的流轉改變時間的定義。
The core structure of “60 A Minute” derives from a psychological perspective. In 60 one-minute-sections, the audience find themselves experience time order, time interval, and timing differently, proving that how we perceive time is subjective, human-centered, and variant among one another.
In I-Fen Tung’s choreography, “time” has been a constant key element. She values the mastering of time, utilizing different time length and speed to create the desired effects in her pieces. Time is a continuous extension into the future. Martin Heidegger, a renowned philosopher of the 20th century, depicts life as incessant decision-making and “being tossed towards the future”.
The aim of this production is not to debate the theory of time, but to generate an alternative to the usual perception of viewing dance in the chronology of time. Anarchy Dance Theatre excels in creating strong interfaces between audience and live performance. Their choreography, delicate and well thought out, integrates the shatter of time order, the shifting of real-time, and the influence of space transformation towards the meaning of time.
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