These selfies were took 1 year ago from this day, when I was the guest of an event in Indonesia with so many other awesome cosplayers that I happened to meet there and know until now. When it comes to con guesting, I think I’ll be the most unlucky one 😂
After the time I attended WCS 2017 and our visual effect catched lots of eyes, I received many guesting invitation mostly from Asian countries. However I immediately went to Swiss to study overseas, and the organizer cant pay that much for the flying ticket, also with my dense study schedule, so I have to reject them. There were like around 20 invitations got turn down, and if u have been guesting for con as cosplayer, u’ll understand this is a big opportunity to broaden your image to the country u got invited to. Yeah I missed all of that 😞
Got a long hiatus for 2 years due to my study, after that I came back to Vietnam for 4 months. In these 4 months I work very hard, try my best and gained from 2K to 14K follower on Instagram. Got invited to 2 events, which one of them was in Indonesia. I even received an invitation to a cosplay con in a cruiseship in America, and supposed to go in July this year. And I thought finally all my hard work has been paid off, the covid came and blew it away. Leaving me herr in Swiss, all my degrees that I sacrificed my time to gain was used for nothing. I basically start everything from zero here.
Even tho things are hard, but I wont give up. I have my parents and step parents who always support me and my husband. My mom said life isn’t always rose and wine, if u cant get thru the obstacles, lucks will smile on u one day.
Thanks for reading my long confiding story, this is a bit of my life for u to know me better. Hope u all safe and sound and have a great day ☺️
#jeannealter #jeannedarc #fgo #fategrandorder #fate #fatestaynight #yujikoi #armorcosplay
同時也有8部Youtube影片,追蹤數超過1萬的網紅translation,也在其Youtube影片中提到,#'95年にセガAM研究開発部分室が開発、セガが稼働させた、AC用レースゲームであり、シリーズ第2作目。 基板をmodel 3 Step 2.0に移し、スカッドレース(AC/'96年)の処理速度をも超えた描画処理速度を誇る。 光源処理や煙の半透明ポリゴン描写、車のグリルや、エアロパーツ、マフラー等は...
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step sound effect 在 9bulan10hari Facebook 的最佳貼文
Early Childhood Phase
Bonda nak share pengalaman Bonda sepanjang tengok dua dua anak Bonda membesar . macam yang selalu orang tua kata , lain anak lain ragamnya . Kadang kadang kita sebut je tapi tak tahu punca kenapa ragamnya macam tu
Bonda memang nampak beza Aryan and Mika sepanjang mereka membesar . Apa yang Bonda buat untuk Mika , tak sama dengan apa yang Bonda dapat buat untuk Aryan masa Aryan baya Mika dulu .
...Continue ReadingEarly Childhood Phase
Mother wants to share mother's experience while watching two of my children grow up. As always parents say, other children are different. Sometimes we just mention it but we don't know the reason why it's like that
Mother really looks the difference between Aryan and mika as long as they grow up. What Mother did for Mika, not the same as what mother was able to do for Aryan during aryan baya mika first.
This is what mother meant, Aryan when she was a year old, disgusting to step on the sand, afraid of swimming swimming pool, and quickly scared when she heard the sound of firecrackers. Mika, not sneezing with sand, it's fun when it comes into the water, and it when listening to the sound of firecrackers.
Why is it like that? When Aryan baby got to age like Mika, mother didn't do the activity that mother now apply to Mika. At that time I was still looking for a tune to take care of my first child. New Mother said it.
There is no experience. So, when you see the effect of not being beraktiviti with your children from the beginning of age, mother determination to be istiqamah in fixing mother's parenting skills by doing better for Mika and Aryan.
Starting to start mother feels like it's too late to do all that for Aryan. But the truth is, there's never a late term when we try to find what method to use to improve our children's level. And of course, when we realize the importance of the lesson that we want to give to our children, nothing is impossible.
Maybe in a few people, will say that wasting time to beraktiviti with small children who don't know what this is. Mother doesn't agree because when she was 0-3 years old, this is the time they absorb all things like sponge.
Whatever we do will be emulated. Orders may not always be effective for children or children to listen to. But, our actions, our habits, our lifestyle that is observed by our children will always be the foundation of our children's behavior.
Our children's sub-conscious experience with us from birth until at least 3 years old, will be an orientation or fundamental in their life in the following year before they mix with other circles outside the house.
So, we have to set a standard or a basic stone that can help our children build their personality from the beginning of age. How is that? Start with basic training.
Example of basic training?
1. Train the mind
2. Train emotions
3. Train motor skills
4. Train the heart
No clue to do all this? These days are getting more advanced. There are a lot of content creators that share about all the topics above. Whether we are hardworking or not to explore. It's not even 10 hours to google an example of an activity that we can make a method to train our children about 4 things above.
And the myth that always moving among parents is the cost. Don't even need expensive tools. Even using things around us is enough. Like Mother, mother chose to DIY most activities because mother believes that we can achieve good results in wanting to run activity with children without spending a lot of money. Can refer to the picture below later.
For parents who are still looking for tune, mother is pleased to invite everyone to follow the activity of mother doing with this mother's children. Don't be afraid or lazy to be lazy. Let's get tired now, don't get dizzy later.
In the picture of all examples of activity during Mika 3 months to 12 months. Please follow mother's Instagram for more activities.
Instagram: instagram.com/sekolahbonda
Credit: Nurul Haziatul Munira Nurul Haziatul MuniraTranslated
step sound effect 在 Photonews 攝影日報 Facebook 的最佳解答
Fujifilm X-T4即將推出,美國訂價折合約HK$13,000,呢個價錢你deal唔deal先? 以下是漏出的規格:
Number of effective pixels 26.1 millions pixels
Image sensor
23.5mm x15.6mm (APS-C) X-Trans CMOS 4 with primary color filter.
Sensor Cleaning system Ultra Sonic Vibration
Storage media
SD memory card (-2GB) / SDHC memory card (-32GB) / SDXC memory card (-512GB) UHS-I / UHS-II / Video Speed Class V90
File Format
Still image JPEG: Exif Ver.2.3, RAW: 14bit RAW (RAF original format) TIFF: 8/16bit RGB
Number of Recorded Pixels
L: (3:2) 6240 x 4160 / (16:9) 6240 x 3512/ (1:1) 4160 x 4160 M: (3:2) 4416 x 2944/ (16:9) 4416 x 2488/ (1:1) 2944 x 2944 S: (3:2) 3120 x 2080 / (16:9) 3120 x 1760 / (1:1) 2080 x 2080
Movie
MOV (MPEG-4 AVC/H.264, HEVC/H.265, Audio: Linear PCM / Stereo sound 24bit / 48KHz sampling), MP4 (MPEG-4 AVC/H.264, Audio: AAC)
Sensitivity
Standard output sensitivity: AUTO1 / AUTO2 / AUTO3 (up to ISO12800) / ISO160-12800 (1/3 step)
Extended output sensitivity: ISO80/100/125/25600/51200
Exposure control
TTL 256-zone metering, Multi / Spot / Average / Center Weighted
Exposure Modes
P (Program AE) / A (Aperture Priority AE) / S (Shutter Speed Priority AE) / M (Manual Exposure)
Exposure compensation
-5.0EV – +5.0EV 1/3EV step
Movie recording
-2.0EV – +2.0EV
Image Stabilizer Mechanism
Image sensor shift mechanism with 5-axis compensation
Image Stabilizer Compensation Effect
Maximum 6.5 stops (based on CIPA standard. Pitch/yaw shake only. With XF35mmF1.4 R lens mounted.)
Digital Image Stabilizer
Yes (movie mode only)
IS Mode Boost
Yes (movie mode only)
Face / Eye detection AF
Yes
Shutter type
Focal Plane Shutter
Mechanical Shutter
P mode: 4sec. to 1/8000sec. A mode: 30sec. to 1/8000sec. S/M mode: 15min. to 1/8000sec. Bulb mode: up to 60min.
Electronic Shutter
P mode: 4sec. to 1/32000sec. A mode: 30sec. to 1/32000sec. S/M mode: 15min. to 1/32000sec. Bulb mode: 1sec. Fixed
Electronic Front Curtain Shutter
P mode: 4sec. to 1/8000sec. A mode: 30sec. to 1/8000sec. S/M mode: 15min. to 1/8000sec. Bulb mode: up to 60min.
Mechanical + Electronic Shutter
P mode: 4sec. to 1/32000sec. A mode: 30sec. to 1/32000sec. S/M mode: 15min. to 1/32000sec. Bulb mode: up to 60min.
E-Front + Mechanical Shutter
P mode: 4sec. to 1/8000sec. A mode: 30sec. to 1/8000sec. S/M mode: 15min. to 1/8000sec. Bulb mode: up to 60min
Electronic front curtain shutter works until 1/2000sec.
E-Front + Mechanical + Elec. Shutter
P mode: 4sec. to 1/32000sec. A mode: 30sec. to 1/32000sec. S/M mode: 15min. to 1/32000sec. Bulb mode: up to 60min.
Electronic front curtain shutter works until 1/2000sec, Mechanical shutter works until 1/8000sec.
Movie Shutter
FHD: 1/8000sec. to 1/4sec.
DCI4K/4K: 1/8000sec. to 1/24sec. (depends on the frame rate)
Synchronized shutter speed for flash
1/250sec. or slower
Continous Shooting
Approx. 30fps [Only electronic shutter, 1.25 x Crop ] (JPEG: 60 frames Lossless compressed RAW / Compressed RAW: 35 frames Uncompressed RAW: 33 frames)
Approx. 20fps [Only electronic shutter, 1.25 x Crop ] (JPEG: 114 frames Lossless compressed RAW / Compressed RAW: 37 frames Uncompressed RAW: 34 frames)
Approx. 10fps [Only electronic shutter, 1.25 x Crop ] (JPEG: 500 frames Lossless compressed RAW / Compressed RAW: 48 frames Uncompressed RAW: 39 frames)
Approx. 20fps [Only electronic shutter ] (JPEG: 79 frames Lossless compressed RAW / Compressed RAW: 36 frames Uncompressed RAW: 34 frames)
Approx. 15fps (JPEG: 110 frames Lossless compressed RAW / Compressed RAW: 38 frames Uncompressed RAW: 35 frames)
Approx. 10fps (JPEG: 164 frames Lossless compressed RAW / Compressed RAW: 44 frames Uncompressed RAW: 37 frames)
Approx. 8fps (JPEG: 200 frames Lossless compressed RAW / Compressed RAW: 49 frames Uncompressed RAW: 39 frames)
Pre-shot
Approx. 30fps [Only electronic shutter, 1.25 x Crop ] (max. 20 frames while half press, max. 20 frames after full press, total max. 40 frames) Pre-shot: Approx. 20fps [Only electronic shutter, 1.25 x Crop ] (max. 20 frames while half press, max. 37 frames after full press, total max. 57 frames) Pre-shot: Approx. 10fps [Only electronic shutter, 1.25 x Crop ] (max. 10 frames while half press, max. 300 frames after full press, total max. 310 frames)
Auto Bracketing
AE Bracketing (Frames: 2, 3, 5, 7, 9 Step: by 1/3EV step, up to +/-3EV steps) Filmsimulation bracketing (Any 3 types of film simulation selectable)
Dynamic Range Bracketing (100%, 200%, 400%)
ISO sensitivity Bracketing ( +/-1/3EV, +/-2/3EV, +/-1EV)
White Balance Bracketing ( +/-1, +/-2, +/-3)
Focus Bracketing (AUTO, MANUAL)
Focus Mode
Single AF / Continuous AF / MF
Focus Type
Intelligent Hybrid AF (TTL contrast AF / TTL phase detection AF)
Focu Low-Light Performance
Contrast: -3.0EV Phase Detection: -6.0EV (XF35mmF1.4 attached)
Focus AF Frame Selection
Single point AF: EVF / LCD: 13×9 / 25×17 (Changeable size of AF frame) Zone AF: 3×3 / 5×5 / 7×7 from 91 areas on 13×9 grid
Wide/Tracking AF, AF-S: Wide / AF-C: Tracking All
White Balance
Auto (WHITE PRIORITY, AUTO, AMBIENCE PRIORITY), / Custom1-3 / Color temperature selection (2500K-10000K) / Preset: Fine, Shade, Fluorescent light (Daylight), Fluorescent light (Warm White), Fluorescent light (Cool White), Incandescent light, Underwater
Self-timer
10sec. / 2sec.
Interval Timer Shooting
Yes (Setting: Interval, Number of shots, Starting time)
Flash Sync Mode
1ST CURTAIN / 2ND CURTAIN / AUTO FP(HSS) (excl. EF-X8)
Flash Mode
TTL (TTL AUTO (P mode) / STANDARD / SLOW SYNC. ) / MANUAL / COMMANDER / OFF (When EF-X8 is set)
TTL (TTL AUTO (P mode) / STANDARD / SLOW SYNC. ) / MANUAL / MULTI / OFF (When SHOE MOUNT FLASH is set)
Hot Shoe
Yes (Dedicated TTL Flash compatible)
Viewfinder
0.5 inch approx. 3.69 millions dots OLED Color Viewfinder
Coverage of viewing area vs. capturing area: approx. 100%
Eyepoint: approx. 23mm (from the eyepiece lens)
Diopter adjustment: -4-+2m-1 (lockable)
Magnification: 0.75 x with 50mm lens (35mm equivalent) at infinity and diopter set to -1m-1
Diagonal angle of view: approx. 38 Degree (Horizontal angle of view: approx. 30 Degree )
Built-in eye sensor
LCD monitor
3.0 inch, aspect ratio 3:2, approx. 1.62 millions dots touch screen color LCD monitor (approx. 100% coverage)
Movie Recording File Format
MOV (MPEG-4 AVC/H.264, HEVC/H.265, Audio: Linear PCM / Stereo sound 24bit / 48KHz sampling)
MP4 (MPEG-4 AVC/H.264, Audio: AAC)
Movie Recording Compression
All Intra/Long-GOP
DCI4K/4K 29.97p/25p/24p/23.98p 400Mbps Full HD (2048 x1080)/ Full HD (1920 x1080) 59.94p/50p/29.97p/25p/24p/23.98p 200Mbps
Movie File Size/Frame Rate/Rec. Time
[DCI 4K (4096 x2160)]59.94p/50p/29.97p/25p/24p/23.98p 400Mbps/200Mbps/100Mbps 59.94p/50p: up to approx. 20min. 29.97p/25p/24p/23.98p: up to approx. 30min
[4K (3840 x2160)]59.94p/50p/29.97p/25p/24p/23.98p 400Mbps/200Mbps/100Mbps 59.94p/50p: up to approx. 20min. 29.97p/25p/24p/23.98p: up to approx. 30min
[Full HD (2048 x1080)] 59.94p/50p/29.97p/25p/24p/23.98p 200Mbps/100Mbps/50Mbps up to approx. 30min.
[Full HD (1920 x1080)] 59.94p/50p/29.97p/25p/24p/23.98p 200Mbps/100Mbps/50Mbps up to approx. 30min.
[Full HD (1920 x1080) High speed rec.] 240p / 200p 200Mbps(recording) up to approx. 3min. 120p / 100p 200Mbps(recording) up to approx. 6min.Film Simulation mode
18 modes (PROVIA/Standard, Velvia/Vivid, ASTIA/Soft, Classic Chrome, PRO Neg.Hi, PRO Neg.Std, Black & White, Black & White+Ye Filter, Black & White+R Filter, Black & White+G Filter, Sepia, ACROS, ACROS+Ye Filter, ACROS+R Filter, ACROS+G Filter, ETERNA/Cinema, Classic Neg, ETERNA BLEACH BYPASS) Monochromatic ColorClarity Setting
+/-5 steps
HDR Mode
AUTO, 200%, 400%, 800%, 800% +
Grain Effect
Roughness: STRONG, WEAK, OFF Size: LARGE, SMALL
Color Chrome Effect STRONG, WEAK, OFF
Color Chrom Effect Blue STRONG, WEAK, OFF
Dynamic Range Setting Still
AUTO, 100%, 200%, 400%
ISO restriction (DR100%: No limit, DR200%: ISO320 or more, DR400%: ISO640 or more)
Dynamic Range Setting Movie
100%, 200%, 400%
ISO restriction (DR100%: No limit, DR200%: ISO320 or more, DR400%: ISO640 or more)
Advanced Filter
Toy camera, Miniature, Pop color, High-key, Low-key, Dynamic tone, Soft focus, Partial color (Red / Orange / Yellow / Green / Blue / Purple)
Wireless Transmitter Standard
IEEE802.11b/g/n (standard wireless protocol)
Wireless Transmitter Encryption
WEP / WPA / WPA2 mixed mode
Wireless Encryption Access mode Infrastructure
Bluetooth Standard
Bluetooth Ver 4.2 (Bluetooth low energy)
Bluetooth Operating frequency
2402 – 2480MHz (Center frequency)
Terminal
Digital interface: USB Type-C (USB3.2 Gen1x1)
HDMI output: HDMI micro connector (Type D)
Other: 3.5mm, stereo mini connector (Microphone) / 2.5mm, Remote Release Connector, Hot shoe, Synchronized terminal
Power supply
NP-W235 Li-ion battery (included)
Battery life for still images
Approx. 600 frames (Economy Mode), approx. 500 frames (Normal Mode) When XF35mmF1.4 R is set.
Actual battery life of movie capture Face detection is set to OFF
[4K] approx. 85min. (29.97p) [Full HD] approx. 95min. (59.94p)
Continuance battery life
Face detection is set to OFF
[4K] approx. 110min. (29.97p)
[Full HD] approx. 130min. (59.94p) (movie capture)
Operating Temerature
-10 Degree C-+40 Degree C
Operating Humidity
10%-80% (no condensation)
Battery
Li-ion battery NP-W235
Starting up period Approx. 0.39sec.
Dimensions (D x W x H)
63.8 x 134.6 x 92.8 mm
Weight
Approx. 607g (including battery and SD memory card) Approx. 526g (excluding battery and SD memory card)
step sound effect 在 translation Youtube 的最讚貼文
#'95年にセガAM研究開発部分室が開発、セガが稼働させた、AC用レースゲームであり、シリーズ第2作目。
基板をmodel 3 Step 2.0に移し、スカッドレース(AC/'96年)の処理速度をも超えた描画処理速度を誇る。
光源処理や煙の半透明ポリゴン描写、車のグリルや、エアロパーツ、マフラー等は勿論、観戦ギャラリーにもポリゴンで処理されている。細かなところでは、MOUNTAIN以外のコースでのヘッドライト類の点灯、路面毎にハンドルへのフィードバックがある、
DX筐体ではシートの前後可動と振動とサイドブレーキの追加、シビエの実物ライトカバーの実装、ロールバーの装着、コ・ドライバーのナビゲート音声などが挙げられる。
前作で作り上げた要素を正当継承しつつグラフィック・サウンド等の各内容を大幅に進化させ、前作以上にラリーを追求したスタッフによる今シリーズの進化は頂点を極めた。
BGMは当時avex所属だった冬野氏をメインに、ソニックシリーズや、大乱闘スマッシュブラザーズX(Wii/'08年 *編曲)及びSPECIAL(NS/'18年 *編曲)等の瀬上氏や、ワープの飯野氏等、多種ジャンルからのサウンドスタッフによる作・編曲であり、ロック・ユーロビート・ボーカル曲等、いずれもラリー気分を盛り上げてくれる楽曲で構成されている。
効果音:河村知之氏
作・編曲: 瀬上純氏, 飯野賢治氏,冬野竜彦氏, 光吉猛修氏, 山本哲也氏, 伊佐進(LOW DOGS)氏
Manufacturer: 1998.02.28 sega / Sega AM R&D Division
System: model 3 Step 2.0
Hardware: 68000,YMF292-F SCSP
Sound Effect: Tomoyuki Kawamura
Composer & Arranger : Tatsuhiko Fuyuno, Susumu Isa, Tetsuya Yamamoto , Jun Senoue, Kenji Eno
------------------------------------------------------------------------------------
00:00 01.Go Go! Sega Rally / オープニングデモ
01:29 02.IGNITION '98 ...4 select / 選択
03:32 03.Soul On Desert / DESERT
07:18 04.Euro Fight!! / MOUNTAIN
10:29 05.Searchin' For My Dreams / SNOWY
14:30 06.Go Go! Sega Rally Instrumental / RIVIERA
18:14 07.Insert Jungle / ゴール
18:36 08.MNF? / リプレイ
21:47 09.Night Groovin' / リプレイ SUPER S.S.
21:47 10.Estra Nova / リプレイ
24:37 11.Ignition '98 / リプレイ
28:18 12.Route246 / エンディング
29:18 13.Big Sur / タイム *ランキング
------------------------------------------------------------------------------------
step sound effect 在 translation Youtube 的最佳解答
#'93年にファルコムが原案、ハドソンが開発・発売したPCE版イースIV。
I・IIを制作したハドソンが続編の開発をファルコムへ打診したが過密な状況の為、原案シナリオと音楽のみを提供され、ゲーム本体をハドソンが制作、シナリオ的にはPCE版イースI・IIのストーリーに合わせた為、本家のストーリーとの矛盾点がある。
また、発売された当初は正史扱いだったがイース6('03年)以降はSFC版を正史とし、PCE版はアナザーストーリーとして位置された。
BGMはCD-DA音源を米光氏が作・編曲した。
ミキサー:松村茂氏
サウンドエンジニア:井上雅明氏
効果音:ジョーダウンスタジオ、冨井昭次氏、高橋卓二氏、福岡博美さん
音響監修:鈴木誠氏、笹川敏幸氏、滝本利昭氏
ドライバ制作:成田修氏、古屋拓道氏
編曲:米光亮氏
Manufacturer: 1993.12.22 Hudson
computer: PC Engine + Super CD-ROM2 / TurboGrafx CD
Hardware: CD-DA、HuC6280、ADPCM
Sound Engineering: Masaaki Inoue
Sound Effect: Joedown Studio,Shoji Tomii,Takuji Takahashi,Hiromi Fukuoka
Music Supervisors: Makoto Suzuki,Toshiyuki Sasagawa,Toshiaki Takimoto
Mixer: Shigeru Matsumura
Composer & Arranger: Ryo Yonemitsu
------------------------------------------------------------
00:00 01.Termination (プロローグ/ダーム/起動時ビジュアルシーン *cd-da)
01:45 02.Fountain of Love '93 (*「FOUNTAIN OF LOVE」/街 Ys)
04:27 03.The Syonin (エステリアの店 *「店」/Ys)
06:10 04.Tears of Sylph (サラの店,ジェバの家 *「家の中」/Ys)
07:38 05.Lilia (リリア *「オープニング」/Ys II リリアの曲)
09:29 06.Resurrection Ceremony (復活の儀式/オープニング *cd-da)
10:51 07.The Dawn of Ys (オープニング *cd-da)
12:36 08.Promaroc (プロマロック/プロマロックの港等)
15:36 09.The Syobainin (武器・防具屋)
18:03 10.Young Swordsman in Tears (涙の少年剣士/道具屋・酒場)
20:56 11.Karna (カーナ/カーナ関連イベント等)
24:04 12.Romun Empire (ロムン帝国/ロムン帝国関連イベント)
26:28 13 Field (フィールド/幾つかのフィールド *cd-da)
28:29 14.Tenderness (優しくなりたい/村 *盗用を指摘されている曲)
31:00 15.Broken Hourglass (壊れた砂時計/宿屋・病院)
33:30 16.Dungeon (ダンジョン *cd-da)
35:33 17.Battle #58 (バトル#58/ボス戦 *cd-da)
38:30 18.Lava Zone (A Kiss From Eldeel) (溶岩地帯~エルディールにくちづけを/聖地ネルガル *cd-da)
40:22 19.Five Loyal Retainers (五忠臣/五忠臣の墓等)
42:36 20.Great Ordeal (偉大なる試練 *盗用を指摘されている曲)
45:28 21.People of Darkness (闇の一族/闇の一族関連イベント)
47:18 22.Celceta Forest (セルセタの樹海 *cd-da)
49:17 23.Other Side of Recollection (追憶の彼方に/幾つかの村)
51:42 24.Burning Sword (燃ゆる剣/大樹の村ユペル~賢者の祠・墓間のフィールド *cd-da)
53:37 25.The Kenzya (賢者/賢者関連のイベント等)
55:52 26.Ancient Legend (古代の伝承/古代伝承)
01:03:48 27.Leeza (リーザ/リーザ関連イベント)
01:06:01 28.Next Step Towards Fame (伝説へ続く道/フィールド *cd-da)
01:07:43 29.Leeza (The Secret Sentiment in Her Heart) (リーザ~胸に秘めた想い/リーザ関連イベント)
01:11:31 30.Sacred Castle (聖域/聖域の城 *cd-da)
01:13:37 31.Eldeel (エルディール/エルディール関連イベント)
01:17:05 32.Valley of Quicksand (流砂の渓谷 *cd-da)
01:19:03 33.Tension (不安)
01:21:26 34.Crimson Wings (紅の翼/氷の山・いかだに乗るシーン等 *cd-da)
01:23:20 35.Rest in Peace (聖なる泉/エステリアの廃坑/ガディス戦後の塔 *「最終戦後」/Ys)
01:25:13 36.Theme of Adol '93 (「THEME OF ADOLL」/Ys *cd-da)
01:27:13 37.Tower of the Shadow of Death (「ダームの塔」 /Ys *cd-da)
01:29:19 38.Residence (お家/カーナ家等の家の中)
01:31:50 39.Temptation of the Fool (道化師の誘い/ラディーの墓 *cd-da)
01:33:49 40.Hallucination (幻覚/精神世界 *cd-da)
01:35:57 41.Sorrow (悲しくて/月の村の地下室)
01:38:11 42.Lefance (レファンス/レファンス廟 *cd-da)
01:40:11 43.Shaking of the Ancient City (古代都市胎動/古代都市復活シーン *cd-da)
01:41:29 44.Rising of the Ancient City (古代都市浮上/古代都市復活シーン *cd-da)
01:42:34 45.Bronze District (青銅の街区/青銅の街区等 *cd-da)
01:44:42 46.Poem of the Blue Moon (蒼い月の詩/家の中)
01:47:11 47.Sanctuary of the Sun (太陽の神殿/太陽の神殿等 *cd-da)
01:49:15 48.Alem (アレム/アレム戦前 *cd-da)
01:50:14 49.Inside the Scorching Blaze (灼熱の炎の中で/アレム戦 *CD-DA)
01:53:21 50.Last Battle (最終決戦/アレム最終形態戦 *cd-da)
01:56:20 51.A New Beginning 1 (新たなる始まり1/エンディング *cd-da)
01:58:11 52.A New Beginning 2 (新たなる始まり2/エンディング *cd-da)
02:00:52 53.Fantasy Horizon (スタッフロール *CD-DA)
02:06:10 54.Game Over (ゲームオーバー)
02:06:38 55.Treasure Box (LUCKY宝箱/アイテム入手)
02:06:47 56.Flute of Wind (風の笛)
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履歴
2021-01-17 「偉大なる試練」等2曲を追加した. (情報協力: takezo427 様)
2020-09-08 initial upload
備考:これでもADPCM曲に数曲欠落曲があります。MUSIC MODEがあるのですが一度EDを迎えないと出現しない鬼仕様だったので
とりあえず現状でお聴きください
step sound effect 在 translation Youtube 的最佳解答
#'93年にファルコムが原案、ハドソンが開発・発売したPCE版イースIV。
I・IIを制作したハドソンが続編の開発をファルコムへ打診したが過密な状況の為、原案シナリオと音楽のみを提供され、ゲーム本体をハドソンが制作、シナリオ的にはPCE版イースI・IIのストーリーに合わせた為、本家のストーリーとの矛盾点がある。
また、発売された当初は正史扱いだったがイース6('03年)以降はSFC版を正史とし、PCE版はアナザーストーリーとして位置された。
BGMはCD-DA音源を米光氏が作・編曲した。
ミキサー:松村茂氏
サウンドエンジニア:井上雅明氏
効果音:ジョーダウンスタジオ、冨井昭次氏、高橋卓二氏、福岡博美さん
音響監修:鈴木誠氏、笹川敏幸氏、滝本利昭氏
ドライバ制作:成田修氏、古屋拓道氏
編曲:米光亮氏
Manufacturer: 1993.12.22 Hudson
computer: PC Engine + Super CD-ROM2 / TurboGrafx CD
Hardware: CD-DA、HuC6280、ADPCM
Sound Engineering: Masaaki Inoue
Sound Effect: Joedown Studio,Shoji Tomii,Takuji Takahashi,Hiromi Fukuoka
Music Supervisors: Makoto Suzuki,Toshiyuki Sasagawa,Toshiaki Takimoto
Mixer: Shigeru Matsumura
Composer & Arranger: Ryo Yonemitsu
------------------------------------------------------------
00:00:00 01.Termination (プロローグ/ダーム/起動時ビジュアルシーン *cd-da)
00:01:47 02.Fountain of Love '93 (*原曲「FOUNTAIN OF LOVE」/街 Ys)
00:06:22 03.The Syonin (エステリアの店 *「店」/Ys)
00:09:42 04.Tears of Sylph (サラの店,ジェバの家 *「家の中」/Ys)
00:14:45 05.Lilia (リリア *「オープニング」/Ys II リリアの曲)
00:21:48 06.Resurrection Ceremony (復活の儀式/オープニング *cd-da)
00:23:10 07.The Dawn of Ys (オープニング *cd-da)
00:24:55 08.Promaroc (プロマロック/プロマロックの港等)
00:30:54 09.The Syobainin (武器・防具屋)
00:34:10 10.Young Swordsman in Tears (涙の少年剣士/道具屋・酒場)
00:39:50 11.Karna (カーナ/カーナ関連イベント等)
00:46:05 12.Romun Empire (ロムン帝国/ロムン帝国関連イベント)
00:49:09 13 Field (フィールド/幾つかのフィールド *cd-da)
00:51:09 14.Tension (テンション)
00:55:54 15.Tenderness (優しくなりたい)
01:03:16 16.Broken Hourglass (壊れた砂時計/宿屋・病院)
01:10:37 17.Dungeon (ダンジョン *cd-da)
01:12:40 18.Battle #58 (バトル#58/ボス戦 *cd-da)
01:15:38 19.Lava Zone (A Kiss From Eldeel) (溶岩地帯~エルディールにくちづけを/聖地ネルガル *cd-da)
01:17:30 20.Five Loyal Retainers5人の (五忠臣/五忠臣の墓等)
01:23:58 21.People of Darkness (闇の一族/闇の一族関連イベント)
01:29:19 22.Celceta Forest (セルセタの樹海 *cd-da)
01:31:18 23.Other Side of Recollection (追憶の彼方に/幾つかの村)
01:34:55 24.Burning Sword (燃ゆる剣/大樹の村ユペル~賢者の祠・墓間のフィールド *cd-da)
01:36:51 25.The Kenzya (賢者/賢者関連のイベント等)
01:41:18 26.Ancient Legend (古代の伝承/古代伝承)
01:49:10 27.Leeza (リーザ/リーザ関連イベント)
01:55:37 28.Next Step Towards Fame (伝説へ続く道/フィールド *cd-da)
01:57:19 29.Leeza (The Secret Sentiment in Her Heart) (リーザ~胸に秘めた想い/リーザ関連イベント)
02:01:11 30.Sacred Castle (聖域/聖域の城 *cd-da)
02:03:15 31.Valley of Quicksand (流砂の渓谷 *cd-da)
02:05:13 32.Crimson Wings (紅の翼/氷の山・いかだに乗るシーン等 *cd-da)
02:07:08 33.Rest in Peace (聖なる泉/エステリアの廃坑/ガディス戦後の塔 *「最終戦後」/Ys)
02:12:35 34.Theme of Adol '93 (原曲「THEME OF ADOLL」/Ys *cd-da)
02:14:35 35.Residence (お家/カーナ家等の家の中)
02:19:35 36.Temptation of the Fool (道化師の誘い/ラディーの墓 *cd-da)
02:21:34 37.Hallucination (幻覚/精神世界 *cd-da)
02:23:42 38.Sorrow (悲しくて/月の村の地下室)
02:25:52 39.Lefance (レファンス/レファンス廟 *cd-da)
02:27:53 40.Shaking of the Ancient City (古代都市胎動/古代都市復活シーン *cd-da)
02:29:09 41.Rising of the Ancient City (古代都市浮上/古代都市復活シーン *cd-da)
02:30:13 42.Bronze District (青銅の街区/青銅の街区等 *cd-da)
02:32:21 43.Poem of the Blue Moon (蒼い月の詩/家の中)
02:34:47 44.Sanctuary of the Sun (太陽の神殿/太陽の神殿等 * *cd-da)
02:36:51 45.Alem (アレム/アレム戦前 *cd-da)
02:37:54 46.Inside the Scorching Blaze (灼熱の炎の中で/アレム戦 *CD-DA)
02:41:00 47.Last Battle (最終決戦/アレム最終形態戦 *cd-da)
02:44:00 48.A New Beginning 1 (新たなる始まり1/エンディング *cd-da)
02:45:49 49.A New Beginning 2 (新たなる始まり2/エンディング *cd-da)
02:48:30 50.Fantasy Horizon (スタッフロール *CD-DA)
02:53:49 51.Tower of the Shadow of Death (塔 *cd-da 原曲「イリスの塔」SFC)
02:55:55 52.Game Over (ゲームオーバー)
02:56:50 53.Treasure Box (LUCKY宝箱/アイテム入手)
02:56:58 54.Flute of Wind (風の笛)
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step sound effect 在 Word for the sound produced while walking down the stairs 的推薦與評價
A footfall is the sound that is made by someone walking each time they take a step. She heard Tom's familiar, flat footfall on the staircase. I ... ... <看更多>
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