Q1: What is success mean to you?
I'm not sure what defines success, for me, success or failure is just a “phenomenon” that keeps changing. “Everything with form is unreal; if all forms are seen as unreal, the Tathagata will be perceived.” There is no rule to achieve success, we don’t know whether or not we can succeed before we start exploring.
Q2: How did you get into film and media? Can you tell me about your childhood?
As a child, I was obsessed with children's literature and illustrations, it was the reason I decided to study Design in HK PolyU. My first scriptwriting class in School of Creative Media, was a turning point. Dr. Tam Ka Ming’s teachings guided me towards the film industry. All I know is that I couldn’t help but follow my desire to use a camera to tell stories. It’s what led me drifting down this life-long career path. At the age of 23, I filmed my first movie, “High Noon". It portrays the dilemma of teens becoming adults and stepping into society.
Q3: How do you approach story or scene as a director, and what do you want to achieve on set?
The motifs of my movies are youth, growth, desire, bright and dark sides of human nature.
I think making movie is a journey of “Discovery”, “Recovery” and “Being”. Youth and teen growth is not only the topic for my debut, it is the topic of life that I concern.
Q4: Why you also started a talent agency? You also produce, why you choose to do so many things?
When I started my company Dumb Youth, my 1st intention was to protect those artists. Then I realize that a part of my role in life is to embrace my life with my "companions". I believe that the people and things around us coexists in the same space for a reason. I live by the Kahlil Gibran quote: “And all work is empty save when there is love”.
Q5: What inspires you about the film world and in HK Film Industry?
Love and Death, Lust and Desire, Humanity and Spirituality, lightness, heaviness and thickness.
For Hong Kong Film industry, I think the creativity and imagination always inspire me the most, and most importantly, people here have the ability to find humor amongst adversity.
Thanks Prestige HK 🙏🏼🤍
Makeup & Hair for Heiward
Thanks Makeup - @tammyau_makeup 🤍
Hair - @jayyeung.theedge 🤍
#Repost @prestigehk
On the #prestige40under40 list this year, Heiward Mak is a talented film director, producer, scriptwriter and artist manager. She recounts her incredible journey in the film industry via the link in bio.
Video - @whats.in.the.bozz
Editing - @novisuals
Photo - @studio.incline
Makeup/Makeup Assistant
@jenny.tziong & Venus Ngan
Hair - @domanictao
@prestigehk 🥂 #prestigehk40under40 #prestigehk #40under40 #bmwhongkong #breguethk #rareskinfuel #amihongkong
同時也有29部Youtube影片,追蹤數超過7萬的網紅Tony Jaa,也在其Youtube影片中提到,Tony Jaa x Scott Adkins Interview: The Art of Action (Full Highlight) "In episode three, Scott Adkins talks to Thai International martial arts pheno...
「down phenomenon」的推薦目錄:
- 關於down phenomenon 在 Facebook 的精選貼文
- 關於down phenomenon 在 林郁晉- Yu Jun LIN Facebook 的精選貼文
- 關於down phenomenon 在 Yilianboy Facebook 的最讚貼文
- 關於down phenomenon 在 Tony Jaa Youtube 的最佳貼文
- 關於down phenomenon 在 Shiney Youtube 的最佳解答
- 關於down phenomenon 在 Shiney Youtube 的精選貼文
- 關於down phenomenon 在 醫學小筆記- #內分泌#胰島素#糖尿病【Dawn phenomenon VS ... 的評價
- 關於down phenomenon 在 What is the Dawn Phenomenon? - YouTube 的評價
- 關於down phenomenon 在 Dozens tracking down Michael Myers from 'Halloween' in ... 的評價
down phenomenon 在 林郁晉- Yu Jun LIN Facebook 的精選貼文
《 #籠罩下的巨大哀愁 》
正式開展啦~
歡迎各位到台北當代藝術館
/
詳細資訊|https://reurl.cc/bXy09v
________________________________________________
A Dark Cloud of Sorrow Looms Over
by Yu-Jun LIN
Late mornings and sleepless nights. Frustration. Anxiety.
They seem to have infiltrated our consciousness and entered our dreams. We recognize the shape of eaves, the folding line of streets, and return to our dwelling coordinates where we hide and live. We see restless men and women in full feather wandering through the brightly-lit city and then sitting shoulder to shoulder with countless strangers, between countless walls.
In the 1970s, urbanism started paving its way into Taiwan. Bidding farewell to the landscape of an agricultural society, life thus became crowded and repressive in cities. The meaning of “urbanism” does not merely lie in towering skyscrapers but in altered landscapes, living conditions, isolation and loneliness as well as increasingly complex social issues. Submerged in the capitalist system, every person has been assumed as a tiny component, whose labor force is needed by the whole mechanism, but not with one’s individuality as well.
However, the construction of liberalism constantly reminds us of our own subjectivity, along with the importance of being viewed as a whole. Such contradictory values leads to extreme unease and confusion that keeps building up and ceaselessly floods our minds with external chaos. As worries that never subside loom over us, we are forced to retreat to our dwellings, where we are perfectly alone, and safe. We can uninhibitedly be ourselves – yet under the lingering dark cloud of sorrows.
Frustrating questions as “Who am I?” seem to return in lonesome nights, invariably. When night falls, myriads of dazzling lights glisten in innumerous windows at the near distance. Gazing into the dreamlike, transient light, we recall things we hope to seal for good in our troubled mind. We question again and again, about what role we should be playing to integrate into the society but still maintain the integrity of our own subjectivity.
A Dark Cloud of Sorrow Looms Over features eight selected pieces and delineates the question of how people, as individuals, should coexist with others, a question deriving from urbanites’ perceptual conflicts experiences.
Zheng Er Qi | People
“People” mirrors the phenomenon of Taiwan’s transition from being an agricultural society to city since 1970. It precisely portrays everyday urbanity that people nowadays are familiar with: Although millions of people reside on one spot, their recognition of one another fails to grow with urbanization, despite the presumable nearness.
Chung Chih Ting|I Am by Your Side
With the explanation by an offscreen sound and the roleplay image, “I Am by Your Side” depicts how urbanites try to be in company, revealing people’s natural urge for social connection. Yet it ends up to be talking to oneself or pointless mumbles, simply a futility of communication.
Wu Bo Sian | Chimps with Mona Lisa’s Smile
In the video, the chimpanzees form a spectacle, say, abnormality, in a seemingly normal context. “Chimps with Mona Lisa’s Smile” is a response to conflicts between public administration and individual freedom, zooming in on the contradictions or constraints between all the intervenable and the non-intervenable in everyday scenes.
Wang Ding Yeh | One-One
“One-One” depicts how people try to maintain an intact, rational space of survival while sometimes fail to avoid transgressing, under limited resources in a highly competitive society. With much precision, it captures the specific default interpersonal distance, and poses the question: How should each person navigate to find the best living posture at the moment?
Tsai Jie | When the Dust Settles
“When the Dust Settles” shows people restlessly beating on a possible exit to get out. However, does such an exit really exist? Or is it simply a delusion stemming from one’s untamable impetuosity? The work reflects the desolation of men and women, who are rumbustious, but aimless.
Huan Yen Chiao | 1, 2, 3. Are You Already in Hiding, Fish?
Fish in the bowl resembles people trapped in cities: extravagant outfits, splashing neon lights; sensational visual effects indeed. “1, 2, 3. Are You Already in Hiding, Fish?” presents how people escape from their anxiety and weariness for the time being. The work highlights the entire incompatibility and a sense of solitude after one’s subjectivity is highly developed.
Wong Shu Lian | I found myself floating and sinking down once in a while
The work addresses the enduring controversy between liberalism and capitalism that have been engendering people’s inner conflicts. It captures one’s self-doubt and angst in a profound way while, by exploring how to determine one’s best position, raises the ultimate question – Who are we after all?
Chen Chia Jen | SWEETWATER
“SWEETWATER” was born under Chen’s reflections during his artistinresidence experience in Southeast Asia. Between people living in urban and rural areas, there is a grand difference of perspectives, regarding how to survive and live a good life. It implies the fact that the widely-recognized future image, constructed by our society, might not be as clear or real as it seems, or perhaps what people accepted is simply a vague, even somehow out-of-focus, prospect.
_____________________________
《籠罩下的巨大哀愁》展覽資訊
展覽日期|2021/08/07(Sat.) ─ 09/12(Sun.)
展覽地點|台北當代藝術館廣場電視牆 MoCA Plaza LED TV Wall
播映時間| Mon. ─ Sun. 16:00-21:00
特別感謝| 贊助單位
厭世會社 @mis.society
#王鼎曄 #吳柏賢 #陳嘉壬 #黃彥超 #黃淑蓮 #蔡傑 #鄭爾褀 #鍾知庭 #林郁晉 #A_Dark_Cloud_of_Sorrow_Looms_Over
#MisanthropeSociety厭世會社
#厭世會社
down phenomenon 在 Yilianboy Facebook 的最讚貼文
.
只有自然 沒有好不好
Photo: @e.chang0316
Translation: @benkongenglish
.
想分享一個在內觀中心學到的觀念
在這之前 先引用一段文字
「魚游水中,鳥棲高枝;
松柏耐寒,蘚苔就濕。
生物各有習性,
人亦有喜有惡。
沒有道理,自然而已。」
——《你的藍色不是我的藍色》
.
自然 好難說明
或許靜靜地呼吸 感受
更能體會何謂自然
.
自然之中
有部分的現象 物質 情感
是我們所喜歡的 於是我們一直想要
有另外的現象 物質 情感
是我們所抗拒的 於是我們一直想逃
這般想要 想逃的執著 正是痛苦的來源
.
喜歡的事情不會無止盡 但會有一些
抗拒的事情不會不發生 但總會過去
一樣地發生 然後滅去
是自然的本質 無常的特性
.
好吃的食物 能不能不貪愛
吃多反而沒了美味 撐了腸胃
不愛的食物 能不能不嗔恨
欣賞其獨特滋味 鹹也好 淡也好
放下執著 隨遇而安 遠離痛苦
.
I would like to share something I learnt during my Vipassana experience.
Before that, let me share with you a quote from my book
Fish in water, birds on branches.
Enduring pine trees, moist resistant moss.
Every living thing has its own habit
Just as we have our own preferences
No particular reason, it is just how it is.
.
Nature is hard to explain
Maybe you will get what is nature by breathing in peace and feel it with your heart.
.
In the process,
There are certain phenomenon, materials and emotions that we like and hence we keep wanting more; while there are some we want to resist and hence we keep running away.
Wanting more and running away are exactly the source of our pain.
.
There’s a limit on the availability of how many things we love, but there will definitely be some for us.
Things we don’t like are still happening but they will fade away eventually.
They all happen and pass down the same way.
This is the true colours of the nature, the feature of uncertainty.
.
We shall exercise self constraints when presented with delicious food; for having too much of it will make it less palatable and even make ourselves stuffed.
We shall not avoid the food we don’t love; for heavy or light, it has its unique taste.
Be less stubborn, let down of the things we cling on and be away from any source of pain.
down phenomenon 在 Tony Jaa Youtube 的最佳貼文
Tony Jaa x Scott Adkins Interview: The Art of Action (Full Highlight)
"In episode three, Scott Adkins talks to Thai International martial arts phenomenon Tony Jaa about his martial arts background, how he got into movie making and Tony personally breaks down some of his most famous stunts."
Original upload: "Scott Adkins" https://www.youtube.com/watch?v=mj_pj9rnIWM
To promote your channel or upload your videos on this channel, please place your order on “Fiverr”.
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Donation: https://www.paypal.me/TonyJaaa //I DO NOT OWN ANYTHING
**FAIR USE**
Copyright Disclaimer under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research.
down phenomenon 在 Shiney Youtube 的最佳解答
Death Stranding
พากย์ไทย แปลไทย สรุป เนื้อเรื่อง
ซื้อเกมได้ที่ https://store.epicgames.com/legendauser/death-stranding
Death Stranding is an action game set in an open world, which also includes multiplayer functions. Kojima compared the genre to how his earlier game Metal Gear – now considered to be a stealth game – was called an action game during its release because the stealth genre was not considered to exist at the time.
According to Kojima, one of the key aspects of the announcement trailer was the idea of a connection between life and death. He explained one of the main themes through a short story by Kōbō Abe; the first tool created by humans was a stick, meant as protection by putting a distance between oneself and "bad things", and that the second was a rope, used to secure things one finds important. Kojima compared the main "tools" in action games – punching, shooting and kicking – to sticks, and that in Death Stranding, he wants people to communicate through the game equivalent of ropes. While the title refers to the phenomenon of cetacean stranding, "strand" is an alternative term for shore and also stands for strings and connections.
When the main character, named Sam, dies, the player is sent to another world, referred to as an upside-down world submerged in water. Kojima suggests that when the player returns to the world of the living, anything they did or any damage that an explosion or the like causes when the player dies remains persistent in the world and does not go away. Another element talked about is the existence of a type of rain, called "Timefall", with the ability to age or deteriorate whatever it hits. Another gameplay element talked about is the player's ability to interact with the environment and wander outside of the character's body, as well as recovering items when they die.
People have created "Walls" and become accustomed to living in isolation. Death Stranding is a completely new type of action game, where the goal of the player is to reconnect isolated cities and a fragmented society. It is created so that all elements, including the story and gameplay, are bound together by the theme of the "Strand" or connection. As Sam Porter Bridges, you will attempt to bridge the divides in society, and in doing create new bonds or "Strands" with other players around the globe. Through your experience playing the game, I hope you'll come to understand the true importance of forging connections with others.
— Hideo Kojima
down phenomenon 在 Shiney Youtube 的精選貼文
Death Stranding
พากย์ไทย แปลไทย เนื้อเรื่อง
ซื้อเกมได้ที่ https://store.epicgames.com/legendauser/death-stranding
Death Stranding is an action game set in an open world, which also includes multiplayer functions. Kojima compared the genre to how his earlier game Metal Gear – now considered to be a stealth game – was called an action game during its release because the stealth genre was not considered to exist at the time.
According to Kojima, one of the key aspects of the announcement trailer was the idea of a connection between life and death. He explained one of the main themes through a short story by Kōbō Abe; the first tool created by humans was a stick, meant as protection by putting a distance between oneself and "bad things", and that the second was a rope, used to secure things one finds important. Kojima compared the main "tools" in action games – punching, shooting and kicking – to sticks, and that in Death Stranding, he wants people to communicate through the game equivalent of ropes. While the title refers to the phenomenon of cetacean stranding, "strand" is an alternative term for shore and also stands for strings and connections.
When the main character, named Sam, dies, the player is sent to another world, referred to as an upside-down world submerged in water. Kojima suggests that when the player returns to the world of the living, anything they did or any damage that an explosion or the like causes when the player dies remains persistent in the world and does not go away. Another element talked about is the existence of a type of rain, called "Timefall", with the ability to age or deteriorate whatever it hits. Another gameplay element talked about is the player's ability to interact with the environment and wander outside of the character's body, as well as recovering items when they die.
People have created "Walls" and become accustomed to living in isolation. Death Stranding is a completely new type of action game, where the goal of the player is to reconnect isolated cities and a fragmented society. It is created so that all elements, including the story and gameplay, are bound together by the theme of the "Strand" or connection. As Sam Porter Bridges, you will attempt to bridge the divides in society, and in doing create new bonds or "Strands" with other players around the globe. Through your experience playing the game, I hope you'll come to understand the true importance of forging connections with others.
— Hideo Kojima
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