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Continue ReadingAll tech companies are heading into game business / invest manly
The technology industry is undoubtedly driving the world.
Because, wherever you look, things surrounding us are all related to technology companies.
Amazon provides e-commerce platforms
Alphabet, Google's mom company, search website, information.
Apple sells electronic devices such as iPhone, iPad
Facebook dominates social media platforms market.
Microsoft Develops Operating Systems and Computer Software
But did you know that there is one thing these companies are paying attention to?
That's the ′′ game business
What are tech companies doing about the game industry now?
Invest man will tell you about it.
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First start at Amazon
Amazon company has invested in the game business since 2014 after acquiring Twitch business, online video platform, game containers with 29,000 million baht.
Passing through now, Twitch has grown beyond the competitors clearly.
9,340 million hours a year videos are viewed by 73 % of the market.
In addition, they have a business called Amazon Web Services (AWS) that provides cloud database storage, which major game developers such as Bandai, Capcom, Epic Games, Supercell, Zynga are the company's customers.
Meaning that every time people play online, AWS services are also being used.
And most importantly, this business has much higher profit margins than E-commerce.
Next one is Alphabet
The company owns YouTube, the world's biggest online video platform, with about 250 million game-related followers per day.
In addition, YouTube has also launched a YouTube Gaming feature to support streaming games especially.
There are 2,681 million hours of video viewing per year. The market share of 21 % is the number 2, secondary from Twitch.
But what creates a lot of excitement for the industry.
Is Launching a cloud gaming platform business named Stadia at the end of 2019
This service may change the gaming patterns as we can buy games immediately. No need to download, install or need to use a good, expensive spectrum. Stadia will process and adjust the game quality details to suit the devices that people. Play and use.
The next company to talk about is Apple
In fact, indirect income game for Apple.
In 2019, there are people who spend in game application via App Store. App Store is about 1.2 trillion Baht. It is 70 % of all apps. Every 100 Baht will receive a share of 30 Baht.
Apple decided to expand its business to the gaming industry.
By launching an online gaming platform called Apple Arcade
Subscription subscriber, 150 baht per month. You can choose to play any game on every device of Apple brand.
There is an assessment that in the next 2 years, there will be around 50 million accounts of Apple Arcade users who will make additional income for the company over 93,000 million baht per year.
Another interesting one is Facebook.
Facebook has launched a 2018 Facebook Gaming online video feature.
Focusing on connecting to social media user base to create an advantage for people to follow contents easily under the same platform.
The company reveals 700 million video game visitors per month.
However, compared to the number of hours, Facebook Gaming also has a market share of only 3 %
But in the future, Facebook may develop new businesses similar to Google's Stadia.
Because I just bought PlayGiga business, cloud-based platform from Spain for 2,400 million baht.
And the eye-catching thing is Oculus VR owned by VR, a virtual reality technology developer with a high chance of making Facebook create successful virtual reality gaming devices.
The last part is Microsoft
Microsoft has been in the gaming business since 2001, as an Xbox gaming console developer that currently has total sales of more than 155 million machines.
And in 2016, the company launched a streaming platform named Mixer.
But the response is not as expected. There is only 3 % market share.
Get Microsoft to turn off this platform this July and rock the account with Facebook Gaming instead to collaborate with Twitch and YouTube.
In addition, Microsoft is also undergoing a cloud gaming business development. It is expected to be launched by XCloud this year.
All of them have businesses involved in gaming either way or anyhow.
But I have to say..
No matter how fierce the competition is, no one can compete with the real game owner like Tencent, Chinese tech company.
Because they have created or invested in a loud game with many players around the world like Fortnite, PlayerUnknown's Battlegrounds, Arena of Valor (RoV), League of Legends, Honor of Kings, Clash of Clans
Resulting in Tencent reigning the industry's highest position. Earning up to 612,000 million baht from the game business.
Arrived here. Many people may wonder why the game market is so interesting in the eyes of tech companies?
What these companies need is inevitable bringing their technology into consumer hands to build a strong user base.
Gaming business is becoming a very large industry.
From the world population of 7,800 million people, there are 2,700 million people playing games or around 35 %
Covering people of all ages and all devices whether it's mobile, computer or game console.
So, the game market is worth up to 4.7 trillion baht and it predicts that the number will grow to 6.2 trillion baht in 2023
The special thing is gaming people always pay to buy unlimited items or features.
Different from other markets where customers may buy limited amounts of money or subscription payments which are always the same.
And the company can also offer products to customers directly in real time. When order happens, players get items immediately. Game owners get paid at the same time.
While buying normally, consumers may have to shop at the mall or wait for delivery later. The seller may have a central or multi-layer dealer to get paid and also to manage inventory.
Including game owners and players can also do game-changing activities such as gamecast reviews or serious Esports to win prize money.
This is not surprising if it says in the near future, the game market where humans pay virtual purchases.
Could be bigger than any physical product market that is tangible..
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References
-https://edition.cnn.com/2020/06/28/tech/google-stadia-apple-arcade-mixer-gaming/index.html
-https://www.protocol.com/tech-gaming-amazon-facebook-microsoft
-https://www.geekwire.com/2019/microsofts-mixer-grows-audience-amazons-twitch-continues-dominate-streaming-market/
-https://aws.amazon.com/gametech/
-https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles
-https://www.reuters.com/article/esports-business-gaming-revenues/report-gaming-revenue-to-top-159b-in-2020-idUSFLM8jkJMl
-https://www.digitalinformationworld.com/2020/01/global-consumers-spent-over-83-billion-on-mobile-apps-in-the-last-12-months.html
-https://en.wikipedia.org/wiki/Tencent#Video_games
-https://www.statista.com/statistics/983227/global-video-games-revenue-companies/Translated
同時也有1部Youtube影片,追蹤數超過3萬的網紅ShiGGa Shay,也在其Youtube影片中提到,http://ShiGGaShay.com Download "Break Me" feat. Muzique here: http://shiggashay.bandcamp.com/track/break-me-ft-muzique ShiGGa Shay's debut EP, "The...
new year 2023 video 在 柬埔寨房地產投資 Facebook 的最讚貼文
តោះទៅមើលវីឌីអូពីព្រលានយន្តហោះថ្មីយើងទាំងអស់គ្នា ✈️
ពេញចិត្ត និងទទួលយកបាននៅនៅប៉ុណ្ណឹង🏗 មាសទាំងក្នុង ទាំងក្រៅ!
Video about New Phnom Penh International Airport!
Complete year : 2023
(C) Fresh News
new year 2023 video 在 謝智謀-小謀老師 Chihmou Hsieh Facebook 的最佳解答
最近這周很多學校都在辦理新生訓練,我也被應邀去幾個學校演講。但除了對學校與系上孰悉之外,大概就是認識學長姐,還有一些晚會及社團介紹。
美國哈彿大學也有他的新生前訓練與新生訓練。新生前訓練,可以在六個活動中選一個參加,每個活動是6天。有宿舍服務、有戶外、有藝術的、有國際化的,有退修式與經驗傳承的,有一些城市服務、社會正義、平等議題等方案(請參閱下面六項活動)。在新生訓練前,需要閱讀幾本書,並且會在期間討論,一個由教授帶著大家討論Transformation and Belonging轉化與歸屬” 另一個由大家分組討論 “Community Conversations社群對話.
在讀這書以前,需要先閱讀院長寫給新生的信。
新生訓練沒有很多天,會談到HARVARD大學的價值及自我責任、與教授見面、知識的追求等。但第一年期間提供新生非常多他們需要的幫助及學習與輔導機會。
新生前訓練
1. Fall Clean-Up (FCU) with Dorm Crew
Fall Clean-Up (FCU) is a week-long program run by
Dorm Crew that employs 300 incoming first-years and
50 student leaders to clean the dorms and Houses for move-in. Students get to know the campus and Harvard Square while talking with their leaders about life at Harvard, classes, and the transition to college. In addition to earning their first paycheck at Harvard ($13.50/hr, 38 hours of work), participants leave FCU with a strong sense of community created from working closely with their peers. Meals, advising sessions, workshops, and social events provide opportunities for students to get to know one another before move-in.
2. First-Year Arts Program (FAP)
The First-Year Arts Program (FAP) is a week-long, multidisciplinary introduction to the arts at Harvard, bringing together 70 incoming first-year students and 16 upperclass proctors who are passionately involved in various aspects of art, enthusiastic to share their interests, and eager to learn about the experiences of their peers. Centered around workshops and master classes given by resident and visiting artists in drama, music, theater design, studio arts, film, dance, and creative writing, FAP culminates in the Pageant, a collaborative presentation of entirely original student work. No formal training required.
3. First-Year International Program (FIP)
The First-Year International Program (FIP) is for international students and US citizens who have lived and studied primarily overseas. In FIP, 35 upperclass leaders mentor 150 incoming first-year students, introducing them to Harvard and helping them adjust to life in the United States. Specifically, participants receive foundational information for a happy, successful start at Harvard, including sessions and discussions about American culture, immigration, and academics in the US and at Harvard. Participants are also able to set up a bank account and cell phone service. Through its emphasis on inclusion and belonging, FIP creates new friendships at the same time it cultivates the larger international community at Harvard. By invitation only.
4. First-Year Outdoor Program (FOP) 這是我最熟悉的,也在印大帶過。
The First-Year Outdoor Program (FOP) is Harvard’s largest and oldest pre-orientation program. 400+ participants explore New England’s finest forests, mountains, and lakes in small groups. But FOP is not just a six-day outdoors trip; it is an opportunity to build a sense of community, reflect on your hopes for college, and enter with both confidence and a network of close friends. No outdoor experience required. Trips are designed for all levels of experience and fitness, and are led by trained and experienced students.
5. First-Year Retreat and Experience (FYRE)
Join a vibrant community of 100 incoming first-year students and get a jump start on making the most of Harvard. Student leaders, faculty, and alumni will share vital information on navigating the transition from home to college life, including relationships with professors, the purpose of office hours, taking advantage of financial resources, and more. Bond with classmates and make connections with key campus leaders while having fun and socializing. Students who are the first-generation in their family to go to college, those from low- to modest-income backgrounds, and those whose high schools are typically under-represented in the Ivy League are encouraged to apply.
6. First-Year Urban Program (FUP)
The First-Year Urban Program (FUP) catalyzes a commitment to public service and community advocacy; supports diversity, equity, and social justice work on campus; and introduces students to Boston and Cambridge. 110 participants divide into worksite groups led by 35 returning undergraduates to assist grassroots community organizations. Discussion groups reflect on issues of race, class, gender, sexuality, and equity, as well as how to create social change. Workshops include sessions with alumni and community leaders who work with Harvard public service programs. FUP is an opportunity to build community amongst new and returning students!
新生訓練的社群對話介紹
The goals of Community Conversations are to:
Consider what’s important to you about your identity and your community as you transition from home to Harvard
Examine your assumptions and learn about your peers’ diverse identities and perspectives
Begin to develop a sense of shared responsibility for upholding a compassionate and respectful community
Students prepare for Community Conversations by:
Considering the book and video assigned:
Educated: A Memoir, by Tara Westover (the Common Reading for the Class of 2023, with access code emailed to students on July 11)
“The Danger of a Single Story,” a Tedtalk given by Nigerian author, Chimamanda Ngozi Adichie
Attending the conversation with a willingness to share about yourself, and learn about your peers as you join an exceptionally diverse class at Harvard
new year 2023 video 在 ShiGGa Shay Youtube 的精選貼文
http://ShiGGaShay.com
Download "Break Me" feat. Muzique here: http://shiggashay.bandcamp.com/track/break-me-ft-muzique
ShiGGa Shay's debut EP, "They Call Me ShiGGa" now available on iTunes:
http://itunes.apple.com/us/album/they-call-me-shigga/id527286862
"this Music Video directed by myself and Najeeb Rahim is a representation of the "old shigga" transforming into the new ShiGGa. Breaking out of the box, entering the future and making history - transiting from 2006 to the year 2023."
- shigga
Follow SHIGGA on Twitter:
http://twitter.com/shiggashay
Add SHIGGA on Facebook:
http://facebook.com/shiggashay
Directed by Pek Jin Shen & Najeeb Rahim
Gaffer: Hisyam Osz
Grizzle Films X Redream Productions
Special thanks to:
Canon Singapore
Objectifs
Jalan Besar Plaza
All cast at Jalan Besar Plaza
Ezekiel Kieran
Zaki Razali
Ivan Chew
Benedict Lo
Jethro Yap
Jidda
Samuel Ang
Iylia Haidhar
Dominic Tan
Song Credits:
Lyrics Written and Performed by Pek Jin Shen and Ezekiel Kieran
Music composed by Ezekiel 'Muzique' Kieran
Produced by Ezekiel 'Muzique' Kieran & Pek Jin Shen
Recorded by Pek Jin Shen at Grizzle Sound Studios and Muzique at Ezekiel's Room
Choir Vocals by Pamela Song, Ang Zhi Hui, Eunice & Dee Kosh
Mixed by Ezekiel 'Muzique' Kieran
© 2012 ShiGGa Shay
Artist Management & Booking:
Willy Tan | willy@agingyouth.com