createElement('canvas'); canvas.width = 200; canvas.height = 200; const ctx = canvas.getContext('2d'); ctx.drawImage(img, 0, 0); ... ... <看更多>
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createElement('canvas'); canvas.width = 200; canvas.height = 200; const ctx = canvas.getContext('2d'); ctx.drawImage(img, 0, 0); ... ... <看更多>
You need to include the sticky.src before sticky.onload . <body> <canvas id="myCanvas" width="200" height="100" style="border:1px solid ... ... <看更多>
Right now that means that canvas drawImage calls will always respect the exif orientation. Assuming we support image-orientation: none for ... ... <看更多>
drawImage () Method in Canvas: HTML5 ... http://technotip.com/3308/drawimage-i... Using drawImage ... ... <看更多>
Edit: Only now did I notice your comment that you require the tiles to be drawn individually. Since I don't know exactly why that is (I can only review the ... ... <看更多>