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Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt). Shader "Legacy Shaders/Particles/Alpha Blended" {. ... <看更多>
You should only put the "Blend" keyword once: the two keywords after it are the blend factors used for the source and destination ... ... <看更多>
Thanks @Draco18s suggest , I think I Slove this problem , this problem is a about alpha value missing. So just choose the larget alpha. like ... ... <看更多>
Hacking blend transition masks into the Unity terrain shader. It is a truth, universally acknowledged, that grass rarely fades linearly into dirt. Grass is ... ... <看更多>
Otherwise, it will be manipulated as a normal opaque object, including depth test, ZWrite. Transparency Blend: By this approach we are able to ... ... <看更多>