China's most iconic gaming console is the "Red White Machine" otherwise known as a famiclone (knockoff NES or knockoff Famicom) the company that has been producing them in China non-stop for 30 years has just released the 30th Anniversary version of their "Red White Machine", I got my hands on one and decided to talk about how gaming in China has always had a bit of a difficult history.
Video games in China is a massive industry and pastime that includes the production, sale, import/export, and playing of video games. China is the largest and highest grossing (revenues) video game market in the world, since 2015. The landscape of the topic is strongly shaped by China's average income level, rampant software piracy, and governmental measures to control game content and playing times. In 2011, China's PC game sector was worth $6 billion, the largest in the world. Arcade games are also a thriving industry in China. Console games were banned from the country in 2000, but the ban was lifted in July 2015.
In eSports, China has been the top country in terms of tournament winnings, possessing some of the world's best talents across video games.
The Special Administrative Regions of Hong Kong and Macau have unique legal and cultural environments, thus the information below does not apply in these two regions.
As with almost all mass media in the country, video games in China are subject to the policies of censorship in China.
Violating basic principles of the Constitution of the People's Republic of China
Threatening national unity, sovereignty and territorial integrity
Divulging state secrets
Threatening state security
Damaging national sovereignty
Disturbing social order
Infringing upon others' rights
On July 2015, the ban on video game consoles within the country was lifted. According to a statement from the country's Ministry of Culture, companies like Sony, Nintendo, and Microsoft — among others — will now be allowed to manufacture and sell video game consoles anywhere in the country.
Game consoles were first banned in 2000 due to fears that the devices — and the 3D worlds produced by them — had a negative effect on the mental and physical development of children. In 2015, China eased those restrictions by letting game console-makers operate in an experimental 11-square-mile area in Shanghai, known as the free trade zone.
The State General Administration of Press and Publication and anti-porn and illegal publication offices have also played a role in screening games.
Examples of banned games have included:
Hearts of Iron (for "distorting history and damaging China's sovereignty and territorial integrity")
I.G.I.-2: Covert Strike (for "intentionally blackening China and the Chinese army's image")
Command & Conquer: Generals - Zero Hour (for "smearing the image of China and the Chinese army")
Battlefield 4 (for "smearing the image of China and endangering national security")
In addition to banning games completely, several games have had their content screened to remove certain imagery deemed offensive or unfavorable. Common examples include skeletons or skulls being either fleshed out or removed entirely. Cases of which can be seen in Chinese versions of popular video games such as DOTA 2 and World of Warcraft.
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Until 2015, Game consoles were banned in China, how did kids in the 80s and 90s get around this? Following the popularity and longevity of the Nintendo Entertainment System (NES; known in Japan as the Family Computer, or Famicom), the system has seen many clone video game consoles. Such clones are colloquially called Famiclones (a portmanteau of "Famicom" and "clone"), and are electronic hardware devices designed to replicate the workings of, and play games designed for, the NES and Famicom. Hundreds of unauthorized clones and unlicensed copies have been made available since the height of the NES popularity in the late 1980s.[citation needed] The technology employed in such clones has evolved over the years: while the earliest clones feature a printed circuit board containing custom or third party integrated circuits (ICs), more recent (post-1996) clones utilize single chip designs, with a custom ASIC which simulates the functionality of the original hardware,[citation needed] and often includes one or more on-board games. Most devices originate in Asian nations, especially China, Taiwan, Southeast Asia, and to a lesser extent South Korea.[citation needed]
In some locales, especially South America, South Africa, and the former Soviet Union, where the NES was never officially released by Nintendo, such clones were the only readily available console gaming systems. Such was the case with the Dendy Junior, a particularly successful NES clone which achieved widespread popularity in Russia and former Soviet republics in the early 1990s. Elsewhere, such systems could occasionally even be found side by side with official Nintendo hardware,[1] often prompting swift legal action.[2] Many of these early systems were similar to the NES or Famicom not only in functionality, but also in appearance, often featuring little more than a new name and logo in place of Nintendo's branding. As opposed to that, in former Yugoslavia NES clones often visually resembled Sega Mega Drive, together with the Sega logo.[3]
Few of these systems are openly marketed as "NES compatible".[citation needed] Some of the packaging features screenshots from more recent and more powerful systems, which are adorned with misleading, or even potentially false, quotes such as "ultimate videogame technlology" [sic] or "crystal clear digital sound, multiple colors and advanced 3D graphics".[citation needed] Some manufacturers opt for a less misleading approach, describing the system generically as a "TV game", "8-bit console", "multi-game system", or "Plug & Play", but even these examples generally say nothing to suggest any compatibility with NES hardware.
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